darnokpl wrote:If devs now got 100% control over salem does $hop prices are going to change?:)
DemonEyes wrote:Dont need a kickstart project,
Open it up on Steam.. player base solved
need money? put a 5.99 or something price tag on it, put a sale weekend on for 50% off and players will roll in, pay for the privilege and buy off the store as well..
Want to keep it free? do pack offers on steam.. all these means have been used by many titles and indie developers recently and most are successful enough
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Procne wrote:But how would it work for a free game? Wouldn't Steam require some fee then if there are no sales? Can Steam handle micro transactions?
Procne wrote:From what I have seen those free MMOs come with some starter packs. But could it handle stuff like Salem hats?
Hmm are hats for Team Fortress 2 are sold on Steam as well?
I played some free MMOs on Steam but those games had their own shops, separate from Steam. So I guess that in such case there are some fees.
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