Potjeh wrote:You can't break a town claimed stick fence without a waste claim. By the time the waste claim goes online, the princess will be in another castle. It takes like an hour of grinding argos to get a town bell.
Potjeh wrote:I think we're on the same page here. The main threat to a player is loss of infrastructure, rather than loss of a character. The vault-friendly mechanics we have going on means that one can raid while having his infrastructure untracable, which severely cuts the potential cost of an aggressive playstyle and thus promotes senseless griefing. The problem here is that the whole waste claim thing is a bad joke. The game must force raiders to reveal their infrastructure to have balance risks and rewards of raiding. A while ago I've suggested that defensive potential of an installation should be proportionate to the local civilization rating, which in turn should be proportionate to actual activity in the local area (planting, harvesting, eating, studying, building, etc.).
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
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