Game Development: Nickels & Dimes

Announcements of major changes to Salem.

Game Development: Nickels & Dimes

Postby jorb » Thu Apr 25, 2013 5:25 am

We've been developing, and here's what's new.

Mining
When you mine you now run the risk of triggering an impending cave-in, illustrated by dust falling from the mine ceiling. You can prevent the cave-in by building a Mine Support under it. You have in the ballpark of five to ten minutes to build a support before a cave in occurs. A cave in randomly collapses some mined out tiles around itself, replacing them with non-ore-yielding mineable tiles.

The chance of triggering a cave-in is affected by:
  • Proximity to unmined tiles.
  • Proximity to already existing mine supports.
  • Your Proficiency in Mines & Mountains.

Copper Mines
Can now be found.

Alchemy Equipment
Alchemy equipment no longer runs the risk of explosions or accidents if their process no longer has any material gain for the items in it. The alchemical modification effectively stops when the maximum benefit of the process has been reached. The Pressure Cooker and the Retort are primarily affected. Point being that you can toss stuff in and just let it sit until it reaches its maximum potential without automatically losing it thereafter.

Some thoughts
We realize that alchemy is hurting at the moment, and we will be making it easier to access at least intermediate levels of purity without too much baby-sitting and hand-holding of the processes. Bare with us.

Update clients, pl0x.
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Re: Game Development: Nickels & Dimes

Postby belgear » Thu Apr 25, 2013 5:26 am

thanks!
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Re: Game Development: Nickels & Dimes

Postby colesie » Thu Apr 25, 2013 5:27 am

Jorb be pras'd
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
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Re: Game Development: Nickels & Dimes

Postby Buttmuncher » Thu Apr 25, 2013 5:27 am

Copper, eh? Are there any crafting recipes to go with copper?
BUY MY STUFF
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Re: Game Development: Nickels & Dimes

Postby FailureToThrive » Thu Apr 25, 2013 5:28 am

Sweet!
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Re: Game Development: Nickels & Dimes

Postby Mereni » Thu Apr 25, 2013 5:28 am

What does a cave in do? Does it destroy the mine?
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Re: Game Development: Nickels & Dimes

Postby Darkside » Thu Apr 25, 2013 5:29 am

What are the effects of a cave-in?
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Re: Game Development: Nickels & Dimes

Postby PuinSai » Thu Apr 25, 2013 5:29 am

PRAAAAAAAAAAAAAAS!!!!
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Re: Game Development: Nickels & Dimes

Postby jorb » Thu Apr 25, 2013 5:30 am

Mereni wrote:What does a cave in do? Does it destroy the mine?


Updated OP.
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Re: Game Development: Nickels & Dimes

Postby Borgins » Thu Apr 25, 2013 5:32 am

All Good
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