Game Development: Under Pressure

Announcements of major changes to Salem.

Re: Game Development: Under Pressure

Postby Hans_Lemurson » Thu Apr 11, 2013 5:09 am

jwhitehorn wrote:And Earthworms now become the most powerful item in the game as The Great Spirit has always intended.

Chief PeePooKaKa
MM Tribe

You do realize that earthworms are an invasive non-native species introduced by Pale-faces to North America, right?
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
Compost Bin purity formula: Now doing science to earthworms
User avatar
Hans_Lemurson
 
Posts: 555
Joined: Thu Feb 07, 2013 8:04 am

Re: Game Development: Under Pressure

Postby Darkside » Thu Apr 11, 2013 5:13 am

Yourgrandmother wrote:
Image


Seems you can place directly in now and get up to 100% efficiency

Earthworm = 4% Efficiency
Python = 16% Efficiency


Oh wow you had some high purity worms saved up - nice!!

Please inform how the humus ends up since that is probably a 25/25/25/25 compost bin right?
User avatar
Darkside
 
Posts: 501
Joined: Sun Mar 03, 2013 5:29 pm
Location: Roanoke, NY

Re: Game Development: Under Pressure

Postby Claeyt » Thu Apr 11, 2013 5:15 am

loftar wrote:
colesie wrote:Eh, didn't really fix much yet

Certainly. This wasn't meant to be a comprehensive update that would fix everything. :)

Claeyt wrote:Yep, you're right. Changed. They are less important tho, as the worms now make up half it sounds like.

Well, previously, the composted matter made up half of it, so the trees are exactly as important as they were before. :)

gotcha, I like it. Nice update.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: Game Development: Under Pressure

Postby colesie » Thu Apr 11, 2013 5:17 am

Ehhh.... I think I'll play some haven for a couple of weeks or something. Not exactly a turn for the better that I'd like to be seeing, just more grind and things to worry about. These updates encourage having one location set in stone, and since bases can be destroyed overnight why would anyone want to put in the effort of grinding their trees over the course of weeks.
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: Under Pressure

Postby Hans_Lemurson » Thu Apr 11, 2013 5:18 am

I now have regrets about that high-purity Concortat of Worms I just made... :cry:
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
Compost Bin purity formula: Now doing science to earthworms
User avatar
Hans_Lemurson
 
Posts: 555
Joined: Thu Feb 07, 2013 8:04 am

Re: Game Development: Under Pressure

Postby jwhitehorn » Thu Apr 11, 2013 5:27 am

colesie wrote:Ehhh.... I think I'll play some haven for a couple of weeks or something. Not exactly a turn for the better that I'd like to be seeing, just more grind and things to worry about. These updates encourage having one location set in stone, and since bases can be destroyed overnight why would anyone want to put in the effort of grinding their trees over the course of weeks.


And..... he quits again.

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Game Development: Under Pressure

Postby ya » Thu Apr 11, 2013 5:29 am

Alchemy.
It has begun
ya
 
Posts: 8
Joined: Thu Jan 24, 2013 11:41 am

Re: Game Development: Under Pressure

Postby Yourgrandmother » Thu Apr 11, 2013 5:30 am

Darkside wrote:
Yourgrandmother wrote:
Image


Seems you can place directly in now and get up to 100% efficiency

Earthworm = 4% Efficiency
Python = 16% Efficiency


Oh wow you had some high purity worms saved up - nice!!

Please inform how the humus ends up since that is probably a 25/25/25/25 compost bin right?


Have 91% food in there, see how it turns out

Image

EDIT: No change in humus

I made 4 different cookers.

Pumpkin Pies - Nada
C-Cakes - Nada
C-Crumbs - Nada
White Cabbage - Nada

If only 'stove cooked' foods can be affected this thing is useless unless you're a 100 bile player I guess.

Time to go raid more humus and make people quit the game. :roll:
Last edited by Yourgrandmother on Thu Apr 11, 2013 6:11 am, edited 1 time in total.
Yourgrandmother
 
Posts: 548
Joined: Thu Nov 08, 2012 12:34 am

Re: Game Development: Under Pressure

Postby FutureForJames » Thu Apr 11, 2013 5:31 am

jwhitehorn wrote:
colesie wrote:Ehhh.... I think I'll play some haven for a couple of weeks or something. Not exactly a turn for the better that I'd like to be seeing, just more grind and things to worry about. These updates encourage having one location set in stone, and since bases can be destroyed overnight why would anyone want to put in the effort of grinding their trees over the course of weeks.


And..... he quits again.

Chief PeePooKaKa
MM Tribe


Analyze what he does rather than what he says.
FutureForJames
 
Posts: 374
Joined: Mon Nov 12, 2012 11:46 am

Re: Game Development: Under Pressure

Postby dageir » Thu Apr 11, 2013 5:37 am

So:
Step 1: Have a (or more) separate container(s) for worms and their dedicated food.
Step 2: Worms eat the food and get "stronk". We might need some research on how strong on what food.
Step 3: Put the worm into the compost bin by moving it from your inventory and place it with a left click function into the bin so you see the actual worm afterwards. (Not right click, that will make it into humus.)
Step 4: Wait for a varying ammount of time.
Step 5: Humus is made from the stuff that is right clicked into the bin by munching of worms.
Step 6: Extract humus.

Is this right?
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
User avatar
dageir
 
Posts: 1270
Joined: Sat Nov 17, 2012 2:36 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 78 guests