Game Development: Under Pressure

Announcements of major changes to Salem.

Re: Game Development: Under Pressure

Postby Dopefly » Thu Apr 11, 2013 4:57 am

Does the purity of the worm come into effect?
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Re: Game Development: Under Pressure

Postby colesie » Thu Apr 11, 2013 4:57 am

Eh, didn't really fix much yet
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Re: Game Development: Under Pressure

Postby jwhitehorn » Thu Apr 11, 2013 4:58 am

And Earthworms now become the most powerful item in the game as The Great Spirit has always intended.

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Re: Game Development: Under Pressure

Postby Donseluke » Thu Apr 11, 2013 4:59 am

Nice work!
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Re: Game Development: Under Pressure

Postby Darkside » Thu Apr 11, 2013 4:59 am

Claeyt wrote:
jorb wrote:We've been developing, and here's what's new,

Colliquative Pressure Cooker: Craft and place in a stove. Place items in the cooker. Light the stove. While items are in the cooker, their two highest Alchemical dimensions will slowly harmonize at the higher of the respective two levels. The longer the items stay in the cooker, the more their Chymicall Instability increases, as does the risk of an accident. Accidents include exploding stoves, cookers, loss of items in cooker, &c.

Change to Compost Alchemy: Composts no longer take the Alchemies of matter fed to it into consideration when determining Humus Alchemy. Humus Alchemy is now a function of the compost's Alchemy and the Alchemy of the Worms in the compost. Worms can be placed in any container and will then eat most any plants when placed next to them. When worms eat a plant, their Alchemy will move toward the Alchemy of the plants eaten. The Alchemies of the matter fed to the compost still matters, but only insofar as more pure inputs are turned into compost faster.

There are more items in the Cooker's vein coming. Stay tuned.

Enjoy!


So all those high purity trees planted last week are worthless. Bwahahahahaha.


Not true, it says it takes into consideration the compost's alchemy (which I assume is the compost bin hence the boards used to build it) and the worm's alchemy
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Re: Game Development: Under Pressure

Postby Cougles » Thu Apr 11, 2013 5:02 am

Change to Compost Alchemy: Composts no longer take the Alchemies of matter fed to it into consideration when determining Humus Alchemy. Humus Alchemy is now a function of the compost's Alchemy and the Alchemy of the Worms in the compost. Worms can be placed in any container and will then eat most any plants when placed next to them. When worms eat a plant, their Alchemy will move toward the Alchemy of the plants eaten. The Alchemies of the matter fed to the compost still matters, but only insofar as more pure inputs are turned into compost faster.

I'm old and confused... can anyone turn that into a simpler to understand form? Like use 'Compost Bin" in all the right places instead of the word "compost'?
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Re: Game Development: Under Pressure

Postby Claeyt » Thu Apr 11, 2013 5:05 am

Darkside wrote:
Claeyt wrote:
jorb wrote:
Change to Compost Alchemy: Composts no longer take the Alchemies of matter fed to it into consideration when determining Humus Alchemy. Humus Alchemy is now a function of the compost's Alchemy and the Alchemy of the Worms in the compost. Worms can be placed in any container and will then eat most any plants when placed next to them. When worms eat a plant, their Alchemy will move toward the Alchemy of the plants eaten. The Alchemies of the matter fed to the compost still matters, but only insofar as more pure inputs are turned into compost faster.

Enjoy!


So all those high purity trees planted last week are worthless. Bwahahahahaha.


Not true, it says it takes into consideration the compost's alchemy (which I assume is the compost bin hence the boards used to build it) and the worm's alchemy


Yep, you're right. Changed. Going to need testing. Maybe another roadblock or slow down towards high end purity or high end elements.
Last edited by Claeyt on Thu Apr 11, 2013 5:18 am, edited 2 times in total.
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Re: Game Development: Under Pressure

Postby Yourgrandmother » Thu Apr 11, 2013 5:06 am

Image

Seems you can place directly in now and get up to 100% efficiency

Earthworm = 4% Efficiency
Python = 16% Efficiency
Last edited by Yourgrandmother on Thu Apr 11, 2013 5:08 am, edited 1 time in total.
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Re: Game Development: Under Pressure

Postby loftar » Thu Apr 11, 2013 5:06 am

colesie wrote:Eh, didn't really fix much yet

Certainly. This wasn't meant to be a comprehensive update that would fix everything. :)

Claeyt wrote:Yep, you're right. Changed. They are less important tho, as the worms now make up half it sounds like.

Well, previously, the composted matter made up half of it, so the trees are exactly as important as they were before. :)
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Re: Game Development: Under Pressure

Postby Ornery » Thu Apr 11, 2013 5:07 am

Cougles wrote:Change to Compost Alchemy: Composts no longer take the Alchemies of matter fed to it into consideration when determining Humus Alchemy. Humus Alchemy is now a function of the compost's Alchemy and the Alchemy of the Worms in the compost. Worms can be placed in any container and will then eat most any plants when placed next to them. When worms eat a plant, their Alchemy will move toward the Alchemy of the plants eaten. The Alchemies of the matter fed to the compost still matters, but only insofar as more pure inputs are turned into compost faster.

I'm old and confused... can anyone turn that into a simpler to understand form? Like use 'Compost Bin" in all the right places instead of the word "compost'?


From how I'm understanding it: Compost Bins don't produce humus based on the stuff you fill it with, worms take the place of that now. Feed good food to worms so they get strong, and pop them in the bins to make better humus.
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