Game Development: Under Pressure

Announcements of major changes to Salem.

Re: Game Development: Under Pressure

Postby lachlaan » Thu Apr 18, 2013 5:34 pm

I moved some of the worms after they said they'd fixed it, and those ate. Haven't looked at the rest since, so try moving them imo.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Game Development: Under Pressure

Postby dageir » Thu Apr 18, 2013 8:18 pm

So cabbage leaves are not any plant? If i were a worm, Id eat cabbage leaves over mushroom any day.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Game Development: Under Pressure

Postby fox » Thu Apr 18, 2013 8:30 pm

i think "Any plant" have double propierties.
"Any plant" - like an all wildness item's (since alpha)
and new "any plant" like update'd with garden things.

Maybe in update developers choose not righty version? ¦] :mrgreen:
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Re: Game Development: Under Pressure

Postby tweenprinc3ss » Thu Apr 18, 2013 10:26 pm

Ok, maybe it is cause i assumed cabbage leaves would count as any plant...
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Re: Game Development: Under Pressure

Postby JeffGV » Thu Apr 18, 2013 11:03 pm

I wonder if it is a blunder or a deliberate choice.
I mean, it doesn't make any sense after all...
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Re: Game Development: Under Pressure

Postby martinuzz » Thu Apr 18, 2013 11:12 pm

I put 4 pressure cookers, split amongst 2 stoves. I filled each stove with exactly 5 branches, and lit them.
WHen I got back today to check, all 4 pressure cookers were gone. The stoves were still there, but all pressure cookers got destroyed, with only 5 branches worth of fuel.

WHAT IS THIS **** ?
I hate this random luck factor that can make you lose stuff. I hated it with planing and oiling boards already, and this is even worse. I don't like casino gambling mechanics like this.

I didn't build any alchemy tables yet, as I dn't see the point of so much hassle for such minimal gain, and they will probably just disappear or blow up.
Did Claeyt shut up yet?
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Re: Game Development: Under Pressure

Postby lachlaan » Thu Apr 18, 2013 11:41 pm

You should've taken a look at the help forum's thread on the cookers. We'd already established that even after 3 hours stuff is likely to go boom, and 5 branches will keep an oven lit for 7 and a half hours. They're not exactly something you want to leave unsupervised, since indeed, the rate at which they advance through the instability stages is a bit random, and even wether they get destroyed at a particular instability change, but if you at least keep an eye on 'em every 2 hours you can tell which items can still stay in the pot for an hour or two, and which jumped a few instability stages and should be removed.
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Re: Game Development: Under Pressure

Postby Wournos » Sat Apr 20, 2013 9:20 am

I think the latest prank is to break in, rummage through worm storage and either steal, or drop, the plants to mess with the owner. Or so I've heard anyway. This is just as lame as people posting claim location for others to raid just because the first person is bored.
Reminder to self: Patience is a virtue.
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Re: Game Development: Under Pressure

Postby reeper_aut » Sat Apr 20, 2013 11:14 am

lol, everything i put into the coocker is turning to funny foam!
even metal bars!
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Re: Game Development: Under Pressure

Postby rustles » Fri Apr 26, 2013 4:29 am

Still not liking this one bit. Once again, if devs did something to cancel out the outrageous benefits old players had before and after the purity update, I would be fine with these new mechanics. I'm sure most people would be.

I don't care how hard people who got to exploit these flaws claim grinding purity used to be, and I don't care how few 400 humor exist in Plymouth, Jamestown, or Roanoke, I don't care if they wont use those characters to raid because they fear losing them, I don't care if most of them are peaceful farmers living in darkness.

The principal is, that these players got to grind purity and raise their humours at one difficulty level, and the new players have to go through that same process, except at a ridiculously harder level.

The point I want to emphasis the most is that they're STILL benefiting from the old flawed mechanics, even after it has been "fixed".

High purity humus, worms, trees, food, all produced from before the patch still exist in the game, and are owned in large quantities by several old players.

I think it is clear that something has to be done to remove the items produced when the game mechanics were "flawed". The old mechanic items and new mechanic items do not mix.

From my point of view, one of these scenarios will play out:

1: remove the high purity items that have existed before the update and lower all of the humours that are ridiculously high, game is balanced and works with new mechanics
2: reset the servers, balanced game
3: revert to old mechanics and balance game by nerfing humours
4: continue not listening to users and drive them all away

Judging by the server status, it seems like these recent updates have driven a lot of people away. I'm pretty close to leaving also. All that will be left are old players with god like powers who will drive away all new players by griefing them, old players will run out of noobs to troll, have nothing else to do, end up quitting, game is dead.

I liked this game a lot, and I'v been sticking around for the past couple of weeks hoping that the devs will make the right decision.
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