Game Development: As Above, so Below

Announcements of major changes to Salem.

Game Development: As Above, so Below

Postby jorb » Thu Apr 04, 2013 3:57 am

We've been developing, and here's what's new.

Natural Alchemy: Fish, Herbs, Animals, Dug Clay, Quarried Stones and Water have slight, natural alchemical properties, varying over different areas in ways that are individual to each type of animal, herb, fish or mineral. I.e. Waxing Toadstools have a "alchemy field" of their own, different from the field affecting Lavender Blewits, and Beavers have a field different from that used for Deer.

Potted Plant Alchemy: Each generation of potted plants -- including trees -- now have their alchemy values randomized slightly, mixed with the alchemy values of the Gardening Pot, the Humus and the Water.

Field Alchemy: The humus used to prepare fields for planting -- i.e. not fertilizers applied after planting -- now modify the purity of the crop produced. It is worth noting that the way seeds and humus modify each other is harshly biased against alchemy compositions wildly differing in purity. Seeds and humus more similar in elements will coexist much better. If you plant very pure seeds in very unpure soil, expect very unpure results.

Compost Alchemy: Alchemy of humus produced is now determined by the materials thrown into the compost, modified by the alchemy of the compost itself. The Alchemy of the Compost is determined by the Alchemy of the materials used to build it, with the boards being more important than the nails.

Proficiencies and Alchemy: The alchemical purity of an item your character acquires from the wild is capped by his proficiency values.

Frontier & Wilderness caps Fish
Hunting & Gathering caps Foraged herbs
Mines & Mountains caps Quarried stone and foraged minerals
Pots & Pans caps Dug-out, natural clay.

New Skill: Theology
Priestly Garments
Church now Requires Theology

This is a first inroad into alchemy. Expect more.
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Re: Game Development: As Above, so Below

Postby belgear » Thu Apr 04, 2013 3:57 am

thanks!
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Re: Game Development: As Above, so Below

Postby Ikpeip » Thu Apr 04, 2013 3:57 am

Huzzah! This should give the Foresty industry new life.

Screenshots/Information on the Priestly Garments (provided by the Tailor Tylan) in the Spoiler.
Priest Set
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Bishop's Mitre - 3 Sea Island Cotton Cloth, 2 Polished Buttons
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Priestly Pants - 1 Indian Cloth, 2 Any Cloth, 1 Leather
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Priestly Stole - 2 Sea Island Cloth
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Priestly Tunic - 4 Any Cloth
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Priestly Shirt - 1 Egyptian Cloth, 2 Any Cloth, 1 Leather
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Priestly Shoes - 4 Leather, 1 Polished Button
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Faithfully,

-Paul the Paymaster
Last edited by Ikpeip on Thu Apr 04, 2013 5:50 am, edited 2 times in total.
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Re: Game Development: As Above, so Below

Postby Dallane » Thu Apr 04, 2013 4:00 am

pras
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: As Above, so Below

Postby tweenprinc3ss » Thu Apr 04, 2013 4:01 am

Wow. This is going to be interesting. Thanks for the hard work fellas! PRAS!
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Re: Game Development: As Above, so Below

Postby dzanozin » Thu Apr 04, 2013 4:02 am

wow
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Re: Game Development: As Above, so Below

Postby kruskdamangled » Thu Apr 04, 2013 4:02 am

Ah, the game just got better.

Still, I can hear the cries of "LEAVE THAT DAMN POTTED PLANT ALONE YOU NOOB" already.
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Re: Game Development: As Above, so Below

Postby Ornery » Thu Apr 04, 2013 4:02 am

They laughed at my pure bins before... who's laughin now? bwahahahahaha!
<milonti> Psshh, tears are tier 5 products.

America confirmed winning since 1776
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Re: Game Development: As Above, so Below

Postby colesie » Thu Apr 04, 2013 4:02 am

Will we still only be able to use woo woo wands for wells then? Meaning well q will be relatively low for a long time

Priest gear:
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Beep Boop Bop
My builds (Under Occupation)
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Have you given haven a try? ◕‿◕
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Re: Game Development: As Above, so Below

Postby snaketears » Thu Apr 04, 2013 4:02 am

crap version.
I quit.
Last edited by snaketears on Mon Apr 08, 2013 2:21 pm, edited 1 time in total.
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