Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby Wournos » Tue Apr 23, 2013 8:41 pm

Darkside wrote:
martinuzz wrote:the first generation used 20% pure humus with 9% pure water, in a 3% pure pot. The second generation used a 1% sapling, same water, in the same pot, with 93% pure humus.


Ack, with 93% humus and that's considered a good outcome? :(

Imagine a new server or just someone who does not have 93% humus lying around ;)

Welcome to my club of purity < 5%. I'm pretty sure I have members yet to announce themselves.
Reminder to self: Patience is a virtue.
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Re: Game Development: As Above, so Below

Postby Erunildo » Fri Apr 26, 2013 12:20 am

Did anyone else noticed any change in the success rate of tree sprouting? It's the second batch that i get 1/8. Just bad luck? My s&c and natural philosophy are above 50 and i used to have more or less a 50% success rate.
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Re: Game Development: As Above, so Below

Postby martinuzz » Fri Apr 26, 2013 1:02 am

You're just unlucky. My last batch gave 100% success (9 trees) last planting. This is hte first time I got 100% though
Did Claeyt shut up yet?
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Re: Game Development: As Above, so Below

Postby Erunildo » Fri Apr 26, 2013 1:30 am

Ok thanks. I just found it weird that i got 2 consecutive times 1/8.
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Re: Game Development: As Above, so Below

Postby dageir » Fri Apr 26, 2013 6:15 am

Maybe, just maybe they should make the tree planting process more likely to render a succesfull result. It still takes alot of time to get a tree fully grown anyways.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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