Game Development: Pistols at Dawn

Announcements of major changes to Salem.

Re: Game Development: Pistols at Dawn

Postby Procne » Fri Mar 15, 2013 11:03 am

darnokpl wrote:
Potjeh wrote:You get less per hermit through trade, but you get a lot more hermits and it's a lot more sustainable.


If someone would trade/support me for few weeks I would invite him to my town and my faction would be larger...

What if this someone doesn't want to join and prefers to build on his own? Not everyone wants to build a faction, most hermits just want to play alone.
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Re: Game Development: Pistols at Dawn

Postby darnokpl » Fri Mar 15, 2013 11:28 am

Procne wrote:
darnokpl wrote:
Potjeh wrote:You get less per hermit through trade, but you get a lot more hermits and it's a lot more sustainable.


If someone would trade/support me for few weeks I would invite him to my town and my faction would be larger...

What if this someone doesn't want to join and prefers to build on his own? Not everyone wants to build a faction, most hermits just want to play alone.


Most factions doesn't like hermits too close of their towns :(
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Re: Game Development: Pistols at Dawn

Postby Procne » Fri Mar 15, 2013 11:39 am

Ah, I missed the context.
Well, if trade became regional then factions would have to start to tolerate those hermits if they want to trade with them. But then it boils down to whether it would be easier to just do everything yourself or to trade with hermits
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Re: Game Development: Pistols at Dawn

Postby Potjeh » Fri Mar 15, 2013 11:42 am

There's a huge difference in level of trust between trading with someone and inviting them to join your town. And you'll want dozens of customers at your market, which would be too much people to background check.

*fake edit* Buying hay from newbies will always be easier for a developed player than collecting it.
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Re: Game Development: Pistols at Dawn

Postby Procne » Fri Mar 15, 2013 12:01 pm

I think that most developed players actually use bots and it will always be cheaper for them to do just that.
Newbie players and hermits usually have limited array of goods/services they can offer. The simpliest ones (hay, lime, foragables) simply mean that seller offers his time to do those actions.
And if bots can succesfully perform those then this time becomes... worthless.
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Re: Game Development: Pistols at Dawn

Postby tweenprinc3ss » Fri Mar 15, 2013 4:49 pm

jorb wrote:Fix them how?


Was crashing everytime I tried to open mine. Seems to be fixed now.
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Re: Game Development: Pistols at Dawn

Postby Mereni » Fri Mar 15, 2013 4:53 pm

Procne wrote:I think that most developed players actually use bots


I don't use bots and I don't know anyone who does.
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Re: Game Development: Pistols at Dawn

Postby staxjax » Fri Mar 15, 2013 5:53 pm

Mereni wrote:
Procne wrote:I think that most developed players actually use bots


I don't use bots and I don't know anyone who does.


You missed the keyword there.

But yeah, we don't use bots either...I actually don't know anybody that does use bots.
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Re: Game Development: Pistols at Dawn

Postby Myrdred » Fri Mar 15, 2013 7:19 pm

like anybody would admit to using them...
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Re: Game Development: Pistols at Dawn

Postby Eegore » Fri Mar 15, 2013 9:23 pm

Does anyone have a list of the updated graphics? Working on the new update video and i'm trying to be as accurate as possible. If you have images you can pm them to me, and I think that the pirate gear is epic! Didn't really see that implementation coming! I thought we weren't allowed to have nice things?

Thanks in advance,
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