Game Development: Gunpowder Plot

Announcements of major changes to Salem.

Re: Game Development: Gunpowder Plot

Postby tweenprinc3ss » Thu Mar 07, 2013 8:14 am

I am very happy to see guns get some loving! They were by far the most wildly used weapons by pilgrims at the time. I am a bit sad that the patch came without the ability to craft these supplies. Hoping this comes very soon! Thanks for all the hard work guys!! :mrgreen:
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Re: Game Development: Gunpowder Plot

Postby Onionfighter » Thu Mar 07, 2013 8:36 am

Potjeh wrote:Sweet update, but how come you didn't include Guy Fawkes masks in an update titled Gunpowder Plot?

John Barleycorn seems pretty close.

In less than 5 minutes of playing around, I was able to kill some rabbits hand to hand by getting near enough to them for them to run, then using a stomp to aggro them if they got near me. When they would try to hit me, I punched them out. So killing rabbits is somewhat tougher, but not impossible.

I was going to say that noobies can start off eating frogs, but I am not sure if the only frog recipe is from french cooking. Anyway, it will make that initial leather tougher to get, but that's how it was in H&H, and it made starting off rather fun.
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Re: Game Development: Gunpowder Plot

Postby colesie » Thu Mar 07, 2013 8:54 am

An equipable stone/bullet pouch made of leather in the belt slot and a reload icon in the actions menu will help this update along greatly. Also, one handed pistols please.
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Re: Game Development: Gunpowder Plot

Postby Ornery » Thu Mar 07, 2013 8:55 am

It has been casually mentioned by Coles, it will soon be so.
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Re: Game Development: Gunpowder Plot

Postby malloc » Thu Mar 07, 2013 9:00 am

The dexterity these darn snakes have... sheesh. cant bull run them anymore, they can see into my thoughts.
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Re: Game Development: Gunpowder Plot

Postby Myrdred » Thu Mar 07, 2013 9:01 am

Nice buthurt :)

Oh the update is also nice as well.
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Re: Game Development: Gunpowder Plot

Postby MrGemini » Thu Mar 07, 2013 9:21 am

Shiroberus wrote:PRAS!


ty! PRAS!
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Re: Game Development: Gunpowder Plot

Postby ysbryd » Thu Mar 07, 2013 9:52 am

Its Thank you Thursday again... cheers guys, Too much gluttonising, I needed to lose the weight and running after all those animals will surely do it!
Still want more pretty things tho... and wolves, and cougars, and tamable bison, and and and....CHEESE!
But thank you very much oh wise and wonderful omnipresent ones :)
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Re: Game Development: Gunpowder Plot

Postby M13tz » Thu Mar 07, 2013 9:59 am

ysbryd wrote:...
Still want more pretty things tho... and wolves, and cougars, and tamable bison, and and and....CHEESE!
....


yeah remember we can`t have nice and pretty things :(
Still nice update tho my wife will be very unpleased that she can`t hunt her wabbits XD **** that actually may hurt me XD thx jorbtar
PRAS !
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Re: Game Development: Gunpowder Plot

Postby bamump2k9 » Thu Mar 07, 2013 10:03 am

well i am happy, my snake problem is all gone. but i am a little disappointed by the difficulty of rabbit hunting- i'll get over it... also what ever happened to horses
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