Game Development: Gunpowder Plot

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Re: Game Development: Gunpowder Plot

Postby Bearcub » Thu Mar 07, 2013 6:25 am

Snakes run too. I wanna see running bear :)
Then- newbies will have less prblems with wilderness
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Re: Game Development: Gunpowder Plot

Postby Jaunt » Thu Mar 07, 2013 6:27 am

Bears run too. Right up until they decide to hit you.
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Re: Game Development: Gunpowder Plot

Postby T0ne1 » Thu Mar 07, 2013 6:28 am

Do you test these types of changes before putting them on the live server? How is one supposed to kill a cricket or rabbit when they permanently are on the run and nearly impossible to catch?
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Re: Game Development: Gunpowder Plot

Postby Bearcub » Thu Mar 07, 2013 6:33 am

T0ne1 wrote:Do you test these types of changes before putting them on the live server? How is one supposed to kill a cricket or rabbit when they permanently are on the run and nearly impossible to catch?


The solution is sling as a musket is expensive for rabbits and crickets :) it's not a problem to make it by anybody.
So, I have to add - bullrun is a possible way of hunting then for people who didn't use it before
Last edited by Bearcub on Thu Mar 07, 2013 6:36 am, edited 1 time in total.
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Re: Game Development: Gunpowder Plot

Postby colesie » Thu Mar 07, 2013 6:34 am

T0ne1 wrote:Do you test these types of changes before putting them on the live server? How is one supposed to kill a cricket or rabbit when they permanently are on the run and nearly impossible to catch?

With guns and slings obviously! Huzzah!
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Re: Game Development: Gunpowder Plot

Postby loftar » Thu Mar 07, 2013 6:34 am

Darkside wrote:Accuracy is teh suck, and one time I was pointed at a rabbit and it shot in the opposite direction :oops:

You're probably just imbalanced.
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Re: Game Development: Gunpowder Plot

Postby sabinati » Thu Mar 07, 2013 6:37 am

T0ne1 wrote:Do you test these types of changes before putting them on the live server? How is one supposed to kill a cricket or rabbit when they permanently are on the run and nearly impossible to catch?


why would they test it? that's what beta testers are for.
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Re: Game Development: Gunpowder Plot

Postby T0ne1 » Thu Mar 07, 2013 6:39 am

colesie wrote:
T0ne1 wrote:Do you test these types of changes before putting them on the live server? How is one supposed to kill a cricket or rabbit when they permanently are on the run and nearly impossible to catch?

With guns and slings obviously! Huzzah!


Can you point me in the direction of some information on how to obtain slings? I see nothing on the wiki.
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Re: Game Development: Gunpowder Plot

Postby JinxDevona » Thu Mar 07, 2013 6:39 am

Will there be a way to make the powder and balls in the future? Any thoughts on suggestions for powder and/or ball bags/pouches? Should the animals really react in this way or is it a bit extreme?

Love the sling and update to muskets. Love a little challenge in animals, but maybe not so much. There won't be as many noobs crying death by snake. :lol:
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Re: Game Development: Gunpowder Plot

Postby sabinati » Thu Mar 07, 2013 6:40 am

T0ne1 wrote:
colesie wrote:
T0ne1 wrote:Do you test these types of changes before putting them on the live server? How is one supposed to kill a cricket or rabbit when they permanently are on the run and nearly impossible to catch?

With guns and slings obviously! Huzzah!


Can you point me in the direction of some information on how to obtain slings? I see nothing on the wiki.

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