Game Development: Gunpowder Plot

Announcements of major changes to Salem.

Re: Game Development: Gunpowder Plot

Postby Ornery » Thu Mar 07, 2013 5:41 am

Dshaded wrote:No update on abusing alts? i mean even mods abuse alts and admit it, we need something to fix it even more...?


Shoot them
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Re: Game Development: Gunpowder Plot

Postby colesie » Thu Mar 07, 2013 5:42 am

Dshaded wrote:No update on abusing alts? i mean even mods abuse alts and admit it, we need something to fix it even more...?

What does being a mod have anything to do with it? lol
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Re: Game Development: Gunpowder Plot

Postby Waffles72 » Thu Mar 07, 2013 5:42 am

And i was told this would be a crappy update that will ***** up raiding even more :P
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Re: Game Development: Gunpowder Plot

Postby Glennfinnan » Thu Mar 07, 2013 5:43 am

PRAS

What is the gun damage based on? Yellow bile too?
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Re: Game Development: Gunpowder Plot

Postby malloc » Thu Mar 07, 2013 5:46 am

Oh no! bunnies dont let me walk up to them and wapp them over the head any more!
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Re: Game Development: Gunpowder Plot

Postby Yourgrandmother » Thu Mar 07, 2013 5:47 am

I checked white stall and nothing new to sell.

Have rights of englishman and used port so wilderness guide is un-interactable or am I missing something?
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Re: Game Development: Gunpowder Plot

Postby Waffles72 » Thu Mar 07, 2013 5:51 am

Yea no powder or ammo yet is being sold (i wonder when the french shipment will get here?)
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Re: Game Development: Gunpowder Plot

Postby Glennfinnan » Thu Mar 07, 2013 5:53 am

jorb wrote: The wilderness guides now sell powder and other related goods.
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Re: Game Development: Gunpowder Plot

Postby graywolf » Thu Mar 07, 2013 5:54 am

Very nice...thank you!
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Re: Game Development: Gunpowder Plot

Postby Ornery » Thu Mar 07, 2013 5:56 am

New gun damage is nice :)
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