Game Development: Gunpowder Plot

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Re: Game Development: Gunpowder Plot

Postby Vvengyr » Sat Mar 09, 2013 7:00 pm

Is it / will it be possible to craft powder and balls? Since 75 silver for 10 balls is so meh... makes every hunting with musket except for Bear and Argropelter unprofitable.
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Re: Game Development: Gunpowder Plot

Postby colesie » Sat Mar 09, 2013 7:02 pm

Vvengyr wrote:Is it / will it be possible to craft powder and balls? Since 75 silver for 10 balls is so meh... makes every hunting with musket except for Bear and Argropelter unprofitable.

Possibly when we get new metals. For now it's a decent silver sink
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Re: Game Development: Gunpowder Plot

Postby Darwoth » Sat Mar 09, 2013 7:07 pm

colesie wrote:
Vvengyr wrote:Is it / will it be possible to craft powder and balls? Since 75 silver for 10 balls is so meh... makes every hunting with musket except for Bear and Argropelter unprofitable.

Possibly when we get new metals. For now it's a decent silver sink



aka you have no idea
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Re: Game Development: Gunpowder Plot

Postby Vigilance » Sat Mar 09, 2013 7:09 pm

Darwoth wrote:
colesie wrote:
Vvengyr wrote:Is it / will it be possible to craft powder and balls? Since 75 silver for 10 balls is so meh... makes every hunting with musket except for Bear and Argropelter unprofitable.

Possibly when we get new metals. For now it's a decent silver sink



aka you have no idea

Yep.
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Re: Game Development: Gunpowder Plot

Postby colesie » Sat Mar 09, 2013 7:11 pm

Like anyone does :roll:
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Re: Game Development: Gunpowder Plot

Postby Ornery » Sat Mar 09, 2013 8:23 pm

Nikixos wrote:possible bug: wild turkeys don't flee when a player gets near them


Because turkeys stronk.

Does sound like a bug though.
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Re: Game Development: Gunpowder Plot

Postby Vigilance » Sat Mar 09, 2013 8:55 pm

Not a bug. Turkeys confirmed not to give a *****.
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Re: Game Development: Gunpowder Plot

Postby Ornery » Sat Mar 09, 2013 8:55 pm

Dem boids
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Re: Game Development: Gunpowder Plot

Postby Vigilance » Sat Mar 09, 2013 9:03 pm

Gobble gobble, *****.
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Re: Game Development: Gunpowder Plot

Postby shaunsred » Sat Mar 09, 2013 11:48 pm

Now we just need those bows.
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