Game Development: Gunpowder Plot

Announcements of major changes to Salem.

Re: Game Development: Gunpowder Plot

Postby malloc » Thu Mar 07, 2013 5:56 am

Just what I al'wads wanted. My own wittle bunny wabbit. I will name him george and I will hug hem and pet hem and swweeezze hem.
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Re: Game Development: Gunpowder Plot

Postby Waffles72 » Thu Mar 07, 2013 5:57 am

you should add ammo pouchs so people have a place to put ammo also
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Re: Game Development: Gunpowder Plot

Postby Bearcub » Thu Mar 07, 2013 6:01 am

I noticed- rabbits now run from you when you come closer. May be other animals too
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Diplomacy is a tool for unification.
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Re: Game Development: Gunpowder Plot

Postby RCMaxwell » Thu Mar 07, 2013 6:02 am

I don't appreciate the inability to sneak up on the animals. Perhaps forage speed walking won't cause a 100m dash?
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Re: Game Development: Gunpowder Plot

Postby Bearcub » Thu Mar 07, 2013 6:05 am

crickets too :\ oh... What did you say- 40s for 11 crickets. pffff :lol:
Anyway thanks for update. Waiting for solving a problem of alts
Last edited by Bearcub on Thu Mar 07, 2013 6:06 am, edited 1 time in total.
Trade is the first step to the diplomacy.
Diplomacy is a tool for unification.
Then be honest with your customers to make new bonds!
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Re: Game Development: Gunpowder Plot

Postby travhill20 » Thu Mar 07, 2013 6:05 am

So animals auto run away... yay chasing after them and wasting time is fun
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Re: Game Development: Gunpowder Plot

Postby Mereni » Thu Mar 07, 2013 6:07 am

Wow, this update is made for frustrating newbies and making griefers happy. o.O
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Re: Game Development: Gunpowder Plot

Postby Vigilance » Thu Mar 07, 2013 6:08 am

Waffles72 wrote:come ***** on.....
i gave vigilance my redcoat musket like 3 weeks ago,well ***** im gona have to ask for it back or die trying(i might die)


Nope.
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Re: Game Development: Gunpowder Plot

Postby colesie » Thu Mar 07, 2013 6:09 am

It appears that either if you don't have firearms as a skill or you haven't used your wilderness spawns the wilderness guide does not offer anything
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Re: Game Development: Gunpowder Plot

Postby Darkside » Thu Mar 07, 2013 6:09 am

argh what happens to the stone you shoot? It disappears. Not good.
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