Game Development: Gunpowder Plot

Announcements of major changes to Salem.

Game Development: Gunpowder Plot

Postby jorb » Thu Mar 07, 2013 5:37 am

We've been developing, and here's what's new.

Muskets now require gunpowder and musket balls -- and also deal actual damage -- and there is also an early slingshot available. The wilderness guides now sell powder and other related goods.

Animals are now on their guard.

Enjoy!
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Re: Game Development: Gunpowder Plot

Postby DragonScythe » Thu Mar 07, 2013 5:38 am

<3
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Re: Game Development: Gunpowder Plot

Postby colesie » Thu Mar 07, 2013 5:38 am

So a gun at 39 sparks and embers shot for 14.1 damage. You have to put the gunpowder into your gun (loading time) and then put a musket ball into the gun (another loading time) after both of these things have been done, you can fire the gun as you could before. The sling shot for 1.7dmg.

Slings take 2 sharpenned sticks and 5 plant fibres

' ALL wildlife requiring you to kill it will flee from you
' argopelters have gotten a ~3x buff to their hp
' guns buffed - each shot is valued around 13s
' slingshots = cheap alternative; negligible damage, but "required" to tag mobs forcing them to attack you


It appears that either if you don't have firearms as a skill or you haven't used your wilderness spawns the wilderness guide does not offer anything

jorb wrote:Animals are now on their guard.

Animals now run from you
Beep Boop Bop
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Re: Game Development: Gunpowder Plot

Postby Shiroberus » Thu Mar 07, 2013 5:39 am

PRAS!
What can you expect
From filthy little heathens?
Their skins are hellish red
They're only good when dead
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Re: Game Development: Gunpowder Plot

Postby Ornery » Thu Mar 07, 2013 5:39 am

Time for boat-by shootings
<milonti> Psshh, tears are tier 5 products.

America confirmed winning since 1776
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Re: Game Development: Gunpowder Plot

Postby Waffles72 » Thu Mar 07, 2013 5:39 am

come ***** on.....
i gave vigilance my redcoat musket like 3 weeks ago,well ***** im gona have to ask for it back or die trying(i might die)
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Re: Game Development: Gunpowder Plot

Postby Nikixos » Thu Mar 07, 2013 5:40 am

Bes update ever! ...
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Re: Game Development: Gunpowder Plot

Postby welkyr » Thu Mar 07, 2013 5:40 am

Awesome! Time to make a sniper squad >:D
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Re: Game Development: Gunpowder Plot

Postby Dshaded » Thu Mar 07, 2013 5:40 am

No update on abusing alts? i mean even mods abuse alts and admit it, we need something to fix it even more...?
-Spirit with the Hatchet- aka JTG ~MM Tribe~
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Re: Game Development: Gunpowder Plot

Postby belgear » Thu Mar 07, 2013 5:41 am

"on guard":?:
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