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Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:17 am
by jorb
We've been developing, and here's what's new!

There is now a permanently available pointer to your Homestead. You can toggle it down by the minimap.
You can now click on the entire proficiency-element in order to level it when doing so is possible.
Proficiency level up buttons blink when possible to use.
Skills blink when possible to buy.
Buy button blinks when possible to use.
Cut down the first Game Hint texts significantly
The proficiency reset button now asks for a discrete confirmation.
Should you happen to reset your proficiency points in the character creation room without having learned Childish things, you can regain them by switching gender.
There are now effects for slotting increased Chop Speed (Affects both trees and sawbuck) and increased Dig Speed.
Can no longer send people home when they've already woken up
Added Simple Table and Simple Chair to Whittling

Updated Graphics for Pilgrim's Hovel, Farmer's House and Townhouse
Misshapen clay gives Natural Philosophy
Fixed Rights of Englishmen and Joinery texts
Reduced primitive fence HP further
There is now a tooltip on both "Stake Claim" and on "Clean Cotton"
Tile transitions for fen alternate tile
Better sootflake & frog icons
Virginian Shellroast moved to Slughunting
Made crown of thorns give Hammer & Nail and shifted its costs a bit

Update clients, pl0x.

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Our development priority right now is the Wilderness.

Enjoy!

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:20 am
by DragonScythe
<3 <3 <3

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:20 am
by tweenprinc3ss
Chair+Table, Huzzah! Thanks guys!

--super happy to see slottables for work tasks!

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:22 am
by thorop
Cool more updates. Keep up the hard work

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:24 am
by AAlex
Wow, I can finally sit down. :D

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:24 am
by colesie
Our development priority right now is the Wilderness.

Great addition, please post more of these "things to come" in your updates whenever possible to keep us in the know.

Added Simple Table and Simple Chair to Whittling

Awesome. A step in the right direction for player housing and general customization that will make Salem unique.

There are now effects for slotting increased Chop Speed (Affects both trees and sawbuck) and increased Dig Speed.

Dat dig speed! Less combat oriented slotting is definitely nice.

There is now a permanently available pointer to your Homestead. You can toggle it down by the minimap.

Finally!

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:29 am
by Mereni
Yay, arrows home and civilian slotting!

I'm glad you took a brake from trying to fix raiding to work on other stuff. Everyone argues about the raid mechanics, but it doesn't seem like many people actually Do raid.

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:32 am
by colesie
Homestead marker looking good so far! Will post pictures of the chairs and table soonish

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:35 am
by colesie
New house
Image


New door
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Pilgrim's Hovel
Image


Townhouse (random plant?)
Image
Image


Simple Chairs use 5 wood blocks and 3 plant fibres. Simple tables use 10 blocks and 8 plant fibres.
Image
Image


The new homestead cursor that appears at the edge of your screen
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New pavement tile design
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I'm also noticing a crash caused by entering the new houses. I've crashed 3 times now on default client trying to get these pictures.

Re: Game Development: Welcome, Have a Seat

PostPosted: Thu Feb 07, 2013 6:45 am
by DragonScythe
is there a new tile for paving on the minimap or am I stupid