Game Development: Welcome, Have a Seat

Announcements of major changes to Salem.

Game Development: Welcome, Have a Seat

Postby jorb » Thu Feb 07, 2013 6:17 am

We've been developing, and here's what's new!

There is now a permanently available pointer to your Homestead. You can toggle it down by the minimap.
You can now click on the entire proficiency-element in order to level it when doing so is possible.
Proficiency level up buttons blink when possible to use.
Skills blink when possible to buy.
Buy button blinks when possible to use.
Cut down the first Game Hint texts significantly
The proficiency reset button now asks for a discrete confirmation.
Should you happen to reset your proficiency points in the character creation room without having learned Childish things, you can regain them by switching gender.
There are now effects for slotting increased Chop Speed (Affects both trees and sawbuck) and increased Dig Speed.
Can no longer send people home when they've already woken up
Added Simple Table and Simple Chair to Whittling

Updated Graphics for Pilgrim's Hovel, Farmer's House and Townhouse
Misshapen clay gives Natural Philosophy
Fixed Rights of Englishmen and Joinery texts
Reduced primitive fence HP further
There is now a tooltip on both "Stake Claim" and on "Clean Cotton"
Tile transitions for fen alternate tile
Better sootflake & frog icons
Virginian Shellroast moved to Slughunting
Made crown of thorns give Hammer & Nail and shifted its costs a bit

Update clients, pl0x.

--------------------------------------

Our development priority right now is the Wilderness.

Enjoy!
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Game Development: Welcome, Have a Seat

Postby DragonScythe » Thu Feb 07, 2013 6:20 am

<3 <3 <3
Image
User avatar
DragonScythe
 
Posts: 75
Joined: Sun Nov 18, 2012 10:07 am

Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Thu Feb 07, 2013 6:20 am

Chair+Table, Huzzah! Thanks guys!

--super happy to see slottables for work tasks!
Last edited by tweenprinc3ss on Thu Feb 07, 2013 6:22 am, edited 1 time in total.
User avatar
tweenprinc3ss
 
Posts: 598
Joined: Fri Nov 16, 2012 8:28 am

Re: Game Development: Welcome, Have a Seat

Postby thorop » Thu Feb 07, 2013 6:22 am

Cool more updates. Keep up the hard work
“In a room sit three great men, a king, a priest, and a rich man with his gold. Between them stands a sellsword, a little man of common birth and no great mind. Each of the great ones bids him slay the other two. So tell me—who lives and who dies?”
User avatar
thorop
 
Posts: 72
Joined: Thu Nov 08, 2012 6:35 pm
Location: USA, Michigan

Re: Game Development: Welcome, Have a Seat

Postby AAlex » Thu Feb 07, 2013 6:24 am

Wow, I can finally sit down. :D
''We shall draw from the heart of suffering itself the means of inspiration and survival.'' - Sir Winston Churchill
Image
User avatar
AAlex
 
Posts: 225
Joined: Sat Nov 10, 2012 4:44 am

Re: Game Development: Welcome, Have a Seat

Postby colesie » Thu Feb 07, 2013 6:24 am

Our development priority right now is the Wilderness.

Great addition, please post more of these "things to come" in your updates whenever possible to keep us in the know.

Added Simple Table and Simple Chair to Whittling

Awesome. A step in the right direction for player housing and general customization that will make Salem unique.

There are now effects for slotting increased Chop Speed (Affects both trees and sawbuck) and increased Dig Speed.

Dat dig speed! Less combat oriented slotting is definitely nice.

There is now a permanently available pointer to your Homestead. You can toggle it down by the minimap.

Finally!
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: Welcome, Have a Seat

Postby Mereni » Thu Feb 07, 2013 6:29 am

Yay, arrows home and civilian slotting!

I'm glad you took a brake from trying to fix raiding to work on other stuff. Everyone argues about the raid mechanics, but it doesn't seem like many people actually Do raid.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Game Development: Welcome, Have a Seat

Postby colesie » Thu Feb 07, 2013 6:32 am

Homestead marker looking good so far! Will post pictures of the chairs and table soonish
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: Welcome, Have a Seat

Postby colesie » Thu Feb 07, 2013 6:35 am

New house
Image


New door
Image


Pilgrim's Hovel
Image


Townhouse (random plant?)
Image
Image


Simple Chairs use 5 wood blocks and 3 plant fibres. Simple tables use 10 blocks and 8 plant fibres.
Image
Image


The new homestead cursor that appears at the edge of your screen
Image


New pavement tile design
Image


I'm also noticing a crash caused by entering the new houses. I've crashed 3 times now on default client trying to get these pictures.
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: Welcome, Have a Seat

Postby DragonScythe » Thu Feb 07, 2013 6:45 am

is there a new tile for paving on the minimap or am I stupid
Image
User avatar
DragonScythe
 
Posts: 75
Joined: Sun Nov 18, 2012 10:07 am

Next

Return to Announcements

Who is online

Users browsing this forum: No registered users and 71 guests