Myrdred wrote:First of all raiding does come with high risk. Have you even ever tried it? Making a raider alt takes high purity lockets, old logs, cloud of latter.... and massive, truly massive amounts of end game food, start to finish it's a 100 hours or more and if you get careless and get ko-ed by braziers then 9 times out of 10 you can kiss your alt goodbye and thats not even mentioning the fact some ranger can brake into your vault and summon/kill you.
There is no risk when all is known. Every defense is visible, the range of braziers is known and even if someone log on at sudden, even if he has got the skills to retaliate, doing that puts
him at risk (hi,castle doctrine anyone?). You can plan without problems what to do just by seeing the enemy camp. Hell, even a bot could do that, assuming he has got a good enough pathfinding algorithm.
Beside that, the only thing needed is some time for the initial set-up (for crops) and a good enough mine at home. The first is something many people already do anyway, even if they don't raid.
Give players hidden traps and castle doctrine, then we can talk about risks.
Myrdred wrote:Second this game isn't hard, it's hardcore. Salem is advertised as being for only a small group of players. If your a carebear then you SHOULD rage/quit after a few days.
There is quite a difference in being an hardcore game or being balanced. And here the balance is all in favor of the raiders.
And being able to destroy in 5 seconds a crop field that needed many weeks of work to get enough influence isn't hardcore, is just *****.
Myrdred wrote:On a different note if the raiding mechanics would truly get nerfed further along with the ability to kill people found in the wilderness I would quit as the game would no longer be interesting to me, and I expect I'm not alone in this thought. I still fondly remember h&h were you could be permanently killed by animals (a guy goes to raid an ant hill, suddenly there's a lag spike, he's out for 5-10 seconds, comes back and he's unconscious and the ants are killing him - have a nice day) that was an exiting environment.
More like a bandaid than a nerf. They buffed the walls in H&H too, didn't change anything in the long run. And raiders are protected by the same walls as the others, anyway. Regarding villages and waste protection, people simply shouldn't be able to afford a village with just a couple of real people playing, that's the whole matter.