Mushibag wrote:dageir wrote:What would be interesting was to just cut out the gluttony/humour system and set everyone to equal physical strength. It would be more realistic, because I dont think there were many supermen in colonial America that could tear through walls with a showel. Make the game more geared towards know how (technology/development) and shear numbers. In cave men days you might be considered a leader/alpha male if you were stronger than your fellows, but not in colonial times. Maybe you could be revered as a boxer or circus freak, but not much more. I say nerf the humours and make technology and tactics count most.
So hidebehinds, squonks, and witchcraft are realistic, but humours and the gluttony system are not? I think you are forgetting one important factor, this is a game. While it may, at times, feel like a walking simulator, you must remember that it is not a colonial experience simulator, and as such, gtfo with your realism.
This is rediculous, and also delivered in a rude way. What should gtfo, are all the rude, short, snappy relies to people weighing in thier two cents. These discussions are frequently derailed by veteran players yapping on abou the dev's always doing things the same, and how this and that from HnH, so it will be like blah in Salem, and frequently said in a way that demeans their fellow players. Have some respect and common curtousy. Please realize, this is not HnH2 for a reason. Obviously the devs wanted to step away from that game onto somethin new. If you want rams so badly, go play HnH. Personally, I hope the devs challenge themselves and us by adding a lot of unique systems to help Salem stand alone.
Furthermore, I like this guys idea. The curren humour system is at the core of all of the imbalance in this game. If people were capped at a certain level, balancing out the defensive and pvp areas would be a snap.
--also, the humour system imo is quite out of context in this game world. Colonial times were rough, you could easily die from an infected scratch you got from a thorn walking thru the woods, or lose your leg for that matter. Lovecraftian mythos always contain vast horrors and evil, but at the heart of almost every tale is a normal human being with no special powers or insane amount of health. Allowing players to get 300 humours, thereby granting them almost godlike powers does not fit the theme at all. Now, with the darkness, i can see they hey intend for these high humOur players to encounter formidable foes, but there is little incentive for that at this time, and no way to keep them out of the newer areas making life hell for MUCH weaker players. This disparity is the core of the problem wih the balancing of this game imo