tweenprinc3ss wrote:dreadlus wrote:JinxDevona wrote:I think that could help with wall spamming, making braziers trigger on the first wall. It makes no sense that it takes three anyways.
This. Braziers are like guard towers for claims... It's stupid that they "overlook" the first 2 crimes before attacking a perpetrator. I could imagine them not attacking after one trespassing crime, but anything more than that should be considered a big enough threat and therefore trigger brazier defense.
If they trigger in 1 hit, some just hit wall once, then wait for brazier to run out of coal.
JinxDevona wrote: We should not have to have three walls.
staxjax wrote:lol, wait for brazier to run out of coal...
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:staxjax wrote:lol, wait for brazier to run out of coal...
It works fairly well amiright?
logan wrote:JinxDevona wrote:The only other solution and it was suggested before was to allow reeforcing existing walls.
so instead of someone building a second wall you would simply reenforce with the same material requirements as it was initially built. i thought it was a good idea because you would never know by looking at a wall if it was reeforced like a row of 4 or 1.
Mereni wrote:logan wrote:JinxDevona wrote:The only other solution and it was suggested before was to allow reeforcing existing walls.
so instead of someone building a second wall you would simply reenforce with the same material requirements as it was initially built. i thought it was a good idea because you would never know by looking at a wall if it was reeforced like a row of 4 or 1.
That's interesting, but if you can't tell by looking at it how much it's reinforced, how can you tell when you're doing it where you left off on reinforcing your wall?
dreadlus wrote:
What if reinforcing walls worked more like upgrading them? If you had a split rail fence and wanted to build a stone hedge, you would simply start building over the previous wall. You would be replacing your current wall with a better one, using the same tiles as the previous (without having to destroy it), and it would cost you as much as building a new stone hedge outside/inside your first walls. The problem right now is that having the old wall + the new one gives more protection than replacing one for the other... SO for that to be an attractive option it would probably need to 1) cost less materials to upgrade or 2) cost the same as building from scratch and give better protection than having 2 adjacent walls (maybe through diminishing returns for each additional layer of wall or some sort of upgrading bonus).
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