Game Development: Love Redux

Announcements of major changes to Salem.

Game Development: Love Redux

Postby jorb » Fri Feb 01, 2013 4:55 am

Hi guise,

Thanks for all the passionate feedback on last night's patch. We've tried to make sense of your several ways exclusive, oftentimes incoherent and mentally uncategorized and undifferentiated ramblings, and tried to distill it down to the essential points that y'all do have.

We have removed "A Subtle Warning". Vandalism is now always possible against private claims, and only towns need be sieged with a Waste Claim.
Walls and braziers are restored to 15x power braziers, 4x health walls.

The rest we will have to think about. Thank you for your patience.
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Re: Game Development: Love Redux

Postby Mushibag » Fri Feb 01, 2013 4:56 am

PRAS!
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Re: Game Development: Love Redux

Postby Dallane » Fri Feb 01, 2013 4:57 am

PRAS!!!!!!!!!!!
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: Love Redux

Postby Conqueror_Worm » Fri Feb 01, 2013 4:58 am

Ramble, ramble.

Think this is a better way to go about it. Gives villages a much needed boost over just having pclaims.
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Re: Game Development: Love Redux

Postby colesie » Fri Feb 01, 2013 4:59 am

WORK HARDER LOFTAR! *whip* *whip* !

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Re: Game Development: Love Redux

Postby Netr0 » Fri Feb 01, 2013 5:00 am

3 hours ago on irc

[17:15:00] <Darryl> mushi
[17:15:04] <Darryl> how will you feel
[17:15:06] <Darryl> when next week
[17:15:11] <Darryl> jorb makes walls up to 3x or higher
[17:15:18] <Mushibag> after my base gets leveled?
[17:15:21] <Darryl> yea
[17:15:23] <Mushibag> lol
[17:15:30] <Mushibag> it'll be about par for the course, tbh
[17:15:51] <Darryl> raiding is too hard, lowers walls... mushi loses base... raiding too easy, raises walls
[17:15:58] <Mushibag> And I'll take a nice long break from Salem.
[17:17:34] <Dallina> Mushi, you're basically screwed, right?
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Re: Game Development: Love Redux

Postby thorop » Fri Feb 01, 2013 5:01 am

PRAS
“In a room sit three great men, a king, a priest, and a rich man with his gold. Between them stands a sellsword, a little man of common birth and no great mind. Each of the great ones bids him slay the other two. So tell me—who lives and who dies?”
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Re: Game Development: Love Redux

Postby JinxDevona » Fri Feb 01, 2013 5:09 am

Thanks guys. I think that seems like a decent solve for the problem. Thinks me needs to go get a town now.
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
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Re: Game Development: Love Redux

Postby Ornery » Fri Feb 01, 2013 5:14 am

Walls back to being walls, vclaims being better than pclaims, AND I can still instantly raid personal claimed-only settlements? I like this very much :)
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Re: Game Development: Love Redux

Postby colesie » Fri Feb 01, 2013 5:21 am

Ornery wrote:Walls back to being walls, vclaims being better than pclaims, AND I can still instantly raid personal claimed-only settlements? I like this very much :)

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