loftar wrote:To be fair, I was kind of hoping that this change could open up for actual "slick thief" mechanics, like some mechanic to climb over walls (and/or pick locks) and sneak around and steal stuff without having to do a full-blown raid.
DO THIS!!!
If you implement that then this current patch will actually be a decent system. as it stands this system makes the noobs without any walls or pclaims the ones who will get picked on now. and while I like the system because I'm lazy and don't have many walls, I think you would have been better off with the ram system where they can be hidden and still be a surprise attack. As it stands, a pclaim with a single branch fence will be enough to hold off most lazy attackers. Hurts the noobiest of noobs, who are the ones you actually need to be trying to retain to make this game a commercial success.
A good example of this mechanic in action is EVE Onlines Null-Sec siege mechanics. Which everyone hates. hint hint.
Waiting large amounts of time is good for town sieges, but nothing else methinks, hence, bring back rams to kill town walls, soft cap humours so that higher tier walls can't be bashed by hand, and allow smaller sized claims to be bashed into, but don't allow destruction of property other than walls.
there's my 2 cents