dageir wrote:Humours get harder and harder to increase, and there is some kind of cap when you cant increase quality or multiplier of foods. The food will limit how far the humours can be taken. In the end the devs just need to scale the high end defenses with the high end humours. Since this is a beta and we have not seen the most extreme humours yet, we have yet to see the most extreme defenses. (Steel wall anyone?)
i understand that, but they could try hardcapping humor at 100 to test current defences. as right now, any upgrade they do to blazers or walls is moot as soon as its live the main raider groups will have already pushed humors higher then the defense, as well it makes it harder for hermits to correct issues as i said, a noob coming in to the game right now with say 50x4 humor really has little hope of fighting most of the mainstream raiders (not that they should, but they have no hope as it is regardless) as well if they misplace a wall or house build and need to replace it (like most noobs tend to do with wall gates or even my self who has built 1 extra wall tile instead of corner post for a gate has done) it makes it harder and harder for the less raider setup players to fix issues if walls are upgraded to the point they cant even do 1% damage do them at 50 humor.
while its nice to have harder walls for the 500+ humor raiders to water break against... i honestly dont really see it as any thing more then a bandaid. if they formed a cap on humors that increased the difficulty to raise them at a "late game" level. (i just use 100 as that tends to be the ideal level for almost everyone raider or not for doing everything ingame ... unless you plan to strip mine an entire mountain of dirt)
if they start at that level for testing and raise it up from there and find out where the walls really should be set for the "end game" style raiding that most people are doing right now they might beable to get a more global feel of how strong or weak the current fortifications are and then make improvements.
there is no denying the current upgrade/reupgrade has made walls harder but given a majority of raider groups are running on 200-500 humor by now i cant see a plank wall with 1million hp being that hard to over power :/ the soak value never changed as far as i understand. so they still do 1-10% damage a hit... just takes a few minutes longer to break then it did.
even an end game humor cap where you cant go above might be needed.. i dont know as i have not reached that end game element for my self only been on the receiving of it.
long story short, they could add every single wall element they want to the game hell they could add magical walls of magical flickery and it really wouldnt matter as raiders would just find a way to over power it with humor as they have been doing lol