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Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:45 am
by jorb
We've been developing, and here's what's new.

The game is now by default played in a brand new isometric perspective the way God intended. It's awesome albeit not entirely finished. Check it!

You can now reroll wilderness spawns
There are now plus buttons next to the proficiencies to better indicate that they can be increased
Toyed with window transparancies a bit

Added Fibres
Added Jute clothes
Added "Enforced Seam" artifice
Added "Makeshift Fence" to Whittling

Crafting inputs should display their help-text on mouseover
The Fireplace UI is now always available
New herb graphics everywhere!

Woven Basket is now 3x3
Dross can be used to crack crabs
Sawbuck now only costs one nail
There is now a tooltip on nails informing that they can be bought in the capital towns.
Shroomhunting and Flowers & Berries cheaper
New skill "Joinery & Finish" for the advanced carpentry builds
Carpentry requires Colonial Tradesmanship
You can now slot Brown Pants

Update your clients and,

Enjoy!

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:49 am
by rodrigoq
Can we get hemp? Jute is itchy, and doesn't have a fun bud that ignites..

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:50 am
by Waffles72
what is jute...

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:51 am
by rodrigoq
its hemp

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:51 am
by jorb
Waffles72 wrote:what is wikipedia...


Wikipedia is a site on the internet that has an article on most everything.

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:52 am
by AAlex
jorb wrote:Dross can be used to crack crabs


AWESOMEEEEEEEEEEEEEEE

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:54 am
by Waffles72
forget jute add the hemp.

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:58 am
by AAlex
Image

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:59 am
by Mushibag
Thanks! :D

Re: Game Development: I Saw Metric Perspective

PostPosted: Thu Jan 24, 2013 5:59 am
by Waffles72
Cool story bro.