Game Development: I Saw Metric Perspective

Announcements of major changes to Salem.

Game Development: I Saw Metric Perspective

Postby jorb » Thu Jan 24, 2013 5:45 am

We've been developing, and here's what's new.

The game is now by default played in a brand new isometric perspective the way God intended. It's awesome albeit not entirely finished. Check it!

You can now reroll wilderness spawns
There are now plus buttons next to the proficiencies to better indicate that they can be increased
Toyed with window transparancies a bit

Added Fibres
Added Jute clothes
Added "Enforced Seam" artifice
Added "Makeshift Fence" to Whittling

Crafting inputs should display their help-text on mouseover
The Fireplace UI is now always available
New herb graphics everywhere!

Woven Basket is now 3x3
Dross can be used to crack crabs
Sawbuck now only costs one nail
There is now a tooltip on nails informing that they can be bought in the capital towns.
Shroomhunting and Flowers & Berries cheaper
New skill "Joinery & Finish" for the advanced carpentry builds
Carpentry requires Colonial Tradesmanship
You can now slot Brown Pants

Update your clients and,

Enjoy!
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Re: Game Development: I Saw Metric Perspective

Postby rodrigoq » Thu Jan 24, 2013 5:49 am

Can we get hemp? Jute is itchy, and doesn't have a fun bud that ignites..
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Re: Game Development: I Saw Metric Perspective

Postby Waffles72 » Thu Jan 24, 2013 5:50 am

what is jute...
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Re: Game Development: I Saw Metric Perspective

Postby rodrigoq » Thu Jan 24, 2013 5:51 am

its hemp
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Re: Game Development: I Saw Metric Perspective

Postby jorb » Thu Jan 24, 2013 5:51 am

Waffles72 wrote:what is wikipedia...


Wikipedia is a site on the internet that has an article on most everything.
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Re: Game Development: I Saw Metric Perspective

Postby AAlex » Thu Jan 24, 2013 5:52 am

jorb wrote:Dross can be used to crack crabs


AWESOMEEEEEEEEEEEEEEE
''We shall draw from the heart of suffering itself the means of inspiration and survival.'' - Sir Winston Churchill
Image
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Re: Game Development: I Saw Metric Perspective

Postby Waffles72 » Thu Jan 24, 2013 5:54 am

forget jute add the hemp.
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Re: Game Development: I Saw Metric Perspective

Postby AAlex » Thu Jan 24, 2013 5:58 am

Image
''We shall draw from the heart of suffering itself the means of inspiration and survival.'' - Sir Winston Churchill
Image
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Re: Game Development: I Saw Metric Perspective

Postby Mushibag » Thu Jan 24, 2013 5:59 am

Thanks! :D
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Re: Game Development: I Saw Metric Perspective

Postby Waffles72 » Thu Jan 24, 2013 5:59 am

Cool story bro.
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