Game Development: Early Game Fixes

Announcements of major changes to Salem.

Re: Game Development: Early Game Fixes

Postby Vibe » Wed Jan 23, 2013 7:57 am

Looks like a good update. Hope you keep this pace up for the future updates :)
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Re: Game Development: Early Game Fixes

Postby Oddity » Wed Jan 23, 2013 8:14 am

So when's open beta?
Let me know when it's H&H World 7.
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Re: Game Development: Early Game Fixes

Postby Cavern_Lurker » Wed Jan 23, 2013 8:37 am

This update is going to help lots from what I can tell, as I am still in the "noob" phase of the game with most of my characters :(
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Re: Game Development: Early Game Fixes

Postby JeffGV » Wed Jan 23, 2013 8:45 am

This update is crab.
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Re: Game Development: Early Game Fixes

Postby Chiprel » Wed Jan 23, 2013 8:49 am

JeffGV wrote:This update is crab.


http://www.ebaumsworld.com/flash/play/883807/
dem M_O_V_E_M_E_N_T_O_A_T_M_E_A_L_C_R_A_C_K_E_R_S
Winner of bracket ( award.
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Re: Game Development: Early Game Fixes

Postby MrGemini » Wed Jan 23, 2013 8:53 am

nice, one update after another in a week! thanks guys!

but one priority change i do miss:

- the characters of the fireclan gets now their own HOW MAKE FIRE emote.
Greetings, Gemini & Tinkababe

raven wrote:HOW MAKE FIRE ? I TRAY DIFFERENT WAY BUT I CANT MAKE FIRE
Gallient wrote:YOU NEED ASK JORB GOD MAKE FIRE, FIRE FALL FROM SKY FIRE BURN FOREST.
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Re: Game Development: Early Game Fixes

Postby Onionfighter » Wed Jan 23, 2013 9:20 am

Bidlo wrote:You should fix cornmeal purity better.

And by the way, why your updates never support normal clients (Ender's like) and always offer official stupid one for us?

It could be better for game to support Ender. His client makes this game playable.

Because Ender's client is written by Ender, not jorb. :roll:

If this makes early game easier and more fun, hopefully we can have better retention. Maybe we can get some good end game activities some day.
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Re: Game Development: Early Game Fixes

Postby Potjeh » Wed Jan 23, 2013 9:38 am

Now we just need crab cages and slightly bigger boats.

Anyway, yeah, that guy has a point about fixing cornmeal purity. And while you're at it, cotton cloth inspirationals too.
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Re: Game Development: Early Game Fixes

Postby Mushibag » Wed Jan 23, 2013 9:55 am

I made a new character to roam around and test the early game updates, and I have to say, I couldn't pinpoint exactly what it was, but it did seem to go a lot faster.
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Re: Game Development: Early Game Fixes

Postby TotalyMoo » Wed Jan 23, 2013 10:05 am

Mushibag wrote:I made a new character to roam around and test the early game updates, and I have to say, I couldn't pinpoint exactly what it was, but it did seem to go a lot faster.


Did it feel more enjoyable or just faster?
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