Game Development: Early Game Fixes

Announcements of major changes to Salem.

Game Development: Early Game Fixes

Postby jorb » Wed Jan 23, 2013 6:29 am

Slotting now indicates chance of success
The tutorial now pops fewer walls of text
The action and main menus are now capable of indicating that they are relevant or have had things added to them by lighting up in green.
You need no longer learn survival skills in the starting town, but can instead use the wilderness guide directly.
No longer possible to purchase additional wilderness spawns from the guide for silver
You now learn skills significantly faster at the beginning of the game.
Gluttony mode now works as intended with rescaling of the client window
Fixed a timing issue with gluttony mode. The invariance counter should now reset when eating a new food item even if the invariance as such is less than one.

Grimthorn nerfed
Snakeskull nerfed

Stuffed rabbit moved to Hideworking
Autumn Delight moved to Colonial Tradesmanship
Fireplace only costs 10 stone
Simple Cooking requires Fishing + Nuts & Seeds
Firearms and Fencing require The Rights of Englishmen
Pilgrim's Hovel moved to Carpentry and is cheaper
Grass whistle has more L&L
Soap now requires Settling and Simple Cooking

Lore of the Lumberwoods, Whittling, Fishing, Indian Tracking, Shroomhunting, Hill Climbing, Hiking, Mountaineering, Exploration and Carpentry are now cheaper.

Update clients, pl0x!
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Re: Game Development: Early Game Fixes

Postby alloin » Wed Jan 23, 2013 6:30 am

Hail the King !
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: Game Development: Early Game Fixes

Postby colesie » Wed Jan 23, 2013 6:32 am

Omagerd easier early game <3
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Re: Game Development: Early Game Fixes

Postby L33LEE » Wed Jan 23, 2013 6:34 am

Great job. Hail the King !
Retribution ~ Death comes to those who wait.

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Re: Game Development: Early Game Fixes

Postby Chillingbear » Wed Jan 23, 2013 6:34 am

Nice I like how fast this game is progressing :D
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Re: Game Development: Early Game Fixes

Postby colesie » Wed Jan 23, 2013 6:35 am

Now all we need is sparring in Boston :D
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Re: Game Development: Early Game Fixes

Postby L33LEE » Wed Jan 23, 2013 6:35 am

colesie wrote:Now all we need is sparring in Boston :D


Shut up and get digging.

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Re: Game Development: Early Game Fixes

Postby Mushibag » Wed Jan 23, 2013 6:37 am

jorb wrote:No longer possible to purchase additional wilderness spawns from the guide for silver

MrGemini wrote:Let me show you a good place to settle. Today in Salem Irc :D

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o.O
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Re: Game Development: Early Game Fixes

Postby dageir » Wed Jan 23, 2013 6:38 am

Great update for alt making. Dont have to do the meaningless search for inpirationals around town.
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Re: Game Development: Early Game Fixes

Postby jorb » Wed Jan 23, 2013 6:38 am

We'll be adding a way to reroll the spawn tomorrow. Fret not.
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