Game Development: Early Game Fixes

Announcements of major changes to Salem.

Re: Game Development: Early Game Fixes

Postby JeffGV » Wed Jan 23, 2013 2:19 pm

Was the spawn rate of deers increased by chance? I've been finding quite a lot of them.
User avatar
JeffGV
 
Posts: 268
Joined: Wed Aug 01, 2012 1:33 am

Re: Game Development: Early Game Fixes

Postby FutureForJames » Wed Jan 23, 2013 2:38 pm

colesie wrote:I miss the days when stomp's stun timer was longer than the reuse timer so you could just stomp **** to death :(
First to stomp wins da pvp !!


It is still possible to permastun someone with stomp, just takes mad timing skills. (Unless they ninjachanged it again after the cricket-cancels-stomp update)
FutureForJames
 
Posts: 374
Joined: Mon Nov 12, 2012 11:46 am

Re: Game Development: Early Game Fixes

Postby Arurra » Wed Jan 23, 2013 3:08 pm

Nice update - I tip my hat to you good sirs.

It could be cool to have giant crabs roming the swamps in the darkness though :idea: :idea: :idea: Or maybe turn into a killer crap as the march-hare?
Arurra
 
Posts: 33
Joined: Wed Aug 01, 2012 1:44 pm

Re: Game Development: Early Game Fixes

Postby FutureForJames » Wed Jan 23, 2013 3:11 pm

Arurra wrote:Nice update - I tip my hat to you good sirs.

It could be cool to have giant crabs roming the swamps in the darkness though :idea: :idea: :idea: Or maybe turn into a killer crap as the march-hare?


I would love if they had a small chance to do a Guillotine move that instant-KO's the target (just like in Pokemon).
FutureForJames
 
Posts: 374
Joined: Mon Nov 12, 2012 11:46 am

Re: Game Development: Early Game Fixes

Postby Calradia » Wed Jan 23, 2013 3:59 pm

JeffGV wrote:Was the spawn rate of deers increased by chance? I've been finding quite a lot of them.


I feel the same as Jeff, have killed 9 in about 15 minutes..
Calradia
 
Posts: 5
Joined: Sat Aug 04, 2012 5:21 pm

Re: Game Development: Early Game Fixes

Postby Whiskybob » Wed Jan 23, 2013 4:35 pm

1. Serrated Grimthorns were nerfed ALOT but you should also lower the difficulty.
2. Crabs should be openable with dross as dross is substitute to stone.
Image
User avatar
Whiskybob
 
Posts: 163
Joined: Mon Dec 03, 2012 2:32 am

Re: Game Development: Early Game Fixes

Postby Mushibag » Wed Jan 23, 2013 6:54 pm

jorb wrote:They are at the very least added to our default radar.

I found it pretty funny that crabs are on default radar, but snakes aren't. So mean. ¦]
User avatar
Mushibag
 
Posts: 1376
Joined: Wed Aug 01, 2012 1:22 am

Re: Game Development: Early Game Fixes

Postby EnderWiggin » Wed Jan 23, 2013 7:34 pm

We need ninja-bears that become visible only after they roar right up your ear.
User avatar
EnderWiggin
 
Posts: 339
Joined: Wed Aug 01, 2012 9:12 am
Location: Ukraine

Re: Game Development: Early Game Fixes

Postby Ornery » Wed Jan 23, 2013 7:41 pm

EnderWiggin wrote:We need ninja-bears that become visible only after they roar right up your ear.


Only if they can swim, too
<milonti> Psshh, tears are tier 5 products.

America confirmed winning since 1776
User avatar
Ornery
 
Posts: 698
Joined: Wed Aug 01, 2012 1:26 am
Location: Novy Odgorod

Re: Game Development: Early Game Fixes

Postby Droj » Thu Jan 24, 2013 1:13 am

They should be hiding in the trees ready to ambush you as you walk past
***** the Treaty!
loftar wrote:I not like, you not get
User avatar
Droj
 
Posts: 1192
Joined: Wed Aug 01, 2012 1:23 am
Location: England

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 107 guests