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Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 1:05 pm
by Potjeh
No, I get it, the game is supposed to be fun in the same way that cooking is fun, ie based on feeling rather than exact science (if you cook strictly by the recipe, I feel sorry for you). But cooking blindfolded isn't fun, because you'll wind up using completely wrong ingredients and ruining everything.

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 1:16 pm
by ChristianLove
jorb wrote:
It isn't complicated. All you need to think about is matching proficiencies between the two items, preferring low difficulty numbers allround, and having high values in the proficiencies that do match.


Ok I know this is probably my first post ever on the forums itself. But I do have to say that this is the exact conclusion I reached after tinkering with clothing and items right after the update. I think you are all trying to over think this one. This is a good break from the pure math involved with every other aspect to the game. A little intuitive guesswork is good for the mind.

Love the update Jorb. Keep at it man.

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 5:20 pm
by iambobthepirate
just to clarify if you don't have matching proficiencies in the artifice and clothing do your proficiency values come into play or do they only come into play when there is a match.

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 5:58 pm
by Ass_Kraken
iambobthepirate wrote:just to clarify if you don't have matching proficiencies in the artifice and clothing do your proficiency values come into play or do they only come into play when there is a match.

Only when they match.

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 7:39 pm
by iambobthepirate
Ass_Kraken wrote:
iambobthepirate wrote:just to clarify if you don't have matching proficiencies in the artifice and clothing do your proficiency values come into play or do they only come into play when there is a match.

Only when they match.


Are you basing that on what jorb said or from what ender discovered in the function?
because it seems that jorb hasn't been quite clear on this, and ender only got part of the function without fully knowing how it works.

but if your sure ill go with your answer.

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 9:14 pm
by Yes
iambobthepirate wrote:Are you basing that on what jorb said or from what ender discovered in the function?
because it seems that jorb hasn't been quite clear on this, and ender only got part of the function without fully knowing how it works.

but if your sure ill go with your answer.

There are 2 ifs in the op and they don't depend on each other. But they add up for the final difficulty obviously.

edit:
If the proficiencies in the artifice item and the target equipment match, and if you have high values in those proficiencies, your chance of success increases toward the easy end of the difficulty range.

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 9:16 pm
by iambobthepirate
Yes wrote:
iambobthepirate wrote:Are you basing that on what jorb said or from what ender discovered in the function?
because it seems that jorb hasn't been quite clear on this, and ender only got part of the function without fully knowing how it works.

but if your sure ill go with your answer.

There are 2 ifs in the op and they don't depend on each other. But they add up for the final difficulty obviously.


i have no idea what you just said

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 10:45 pm
by Potjeh
Anyway, I think weapons should have slots too.

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 11:22 pm
by jorb
Potjeh wrote:Anyway, I think weapons should have slots too.


They will. :)

Re: Game Development: Artifacts & Artifice

PostPosted: Sun Jan 20, 2013 11:25 pm
by Ass_Kraken
Can we have slots for our slots?