Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby daopa » Mon Jan 21, 2013 12:03 am

Objects should have slots too ....

:D
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Re: Game Development: Artifacts & Artifice

Postby Whiskybob » Mon Jan 21, 2013 1:13 am

Will iron be used for crafted artifacts in future? So purity will actually matter?
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Re: Game Development: Artifacts & Artifice

Postby Gacrux » Mon Jan 21, 2013 1:49 am

Ass_Kraken wrote:Can we have slots for our slots?


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Re: Game Development: Artifacts & Artifice

Postby World » Mon Jan 21, 2013 1:57 am

Whiskybob wrote:Will iron be used for crafted artifacts in future? So purity will actually matter?

Cotton artifice haven't got purity.
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Re: Game Development: Artifacts & Artifice

Postby Whiskybob » Mon Jan 21, 2013 2:41 am

World wrote:
Whiskybob wrote:Will iron be used for crafted artifacts in future? So purity will actually matter?

Cotton artifice haven't got purity.


Hm. Would be nice to make use of iron tho :P
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Re: Game Development: Artifacts & Artifice

Postby Droj » Mon Jan 21, 2013 3:36 am

edit: I realised you kinda answered that question in the OP.
***** the Treaty!
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Re: Game Development: Artifacts & Artifice

Postby colesie » Mon Jan 21, 2013 4:36 am

Next the ability to dye items? ;)
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Re: Game Development: Artifacts & Artifice

Postby darnokpl » Mon Jan 21, 2013 7:44 am

Does sword made from high purity iron will have more slots than 0% purity?
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Re: Game Development: Artifacts & Artifice

Postby colesie » Mon Jan 21, 2013 7:50 am

Far as I know weapons don't have slots at all
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Re: Game Development: Artifacts & Artifice

Postby Onionfighter » Mon Jan 21, 2013 7:55 am

darnokpl wrote:Does sword made from high purity iron will have more slots than 0% purity?

If this is ever the case, it is likely that swords made before the change will have 0% purity.
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