jorb wrote:
It isn't complicated. All you need to think about is matching proficiencies between the two items, preferring low difficulty numbers allround, and having high values in the proficiencies that do match.
iambobthepirate wrote:just to clarify if you don't have matching proficiencies in the artifice and clothing do your proficiency values come into play or do they only come into play when there is a match.
Ass_Kraken wrote:iambobthepirate wrote:just to clarify if you don't have matching proficiencies in the artifice and clothing do your proficiency values come into play or do they only come into play when there is a match.
Only when they match.
iambobthepirate wrote:Are you basing that on what jorb said or from what ender discovered in the function?
because it seems that jorb hasn't been quite clear on this, and ender only got part of the function without fully knowing how it works.
but if your sure ill go with your answer.
If the proficiencies in the artifice item and the target equipment match, and if you have high values in those proficiencies, your chance of success increases toward the easy end of the difficulty range.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
Yes wrote:iambobthepirate wrote:Are you basing that on what jorb said or from what ender discovered in the function?
because it seems that jorb hasn't been quite clear on this, and ender only got part of the function without fully knowing how it works.
but if your sure ill go with your answer.
There are 2 ifs in the op and they don't depend on each other. But they add up for the final difficulty obviously.
Potjeh wrote:Anyway, I think weapons should have slots too.
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