loftar wrote:Onionfighter wrote:I only wish we had more custom clothing, so groups could be more identifiable by how they dress.
This
The big limitation on this is the discussion between functionality and customization Jorb and I got into. If you make clothes fashion based, we lose the ability to have stats on them, or everyone is forced to dress more or less identically (losing any chance of choice in most cases). Furthermore, if you have clothing with hidden stats, this does allow everyone to dress fashionably as they choose, but it severely denies people an ability to judge each other's wealth/abilities/strength at first meeting. It's a pretty rough guesstimate, but it's still information that may tell someone to run for the hills if the neighbour comes over dressed in armor.
It's a sticky problem.