by Niv » Sat Dec 08, 2012 8:24 pm
I really like the tax idea. It makes sense that as the game progresses, space would become more valuable and you need to get rid of players who no longer plays the game but holds the land. It'd be like wasting spaces which could be put to better use by a player who is more efficient or more productive. I would like to make some suggestions on top of that:
1) propose income tax: players have to pay x% of income to the town per every purchase or sales they make to the NPC or the player stall. The silver paid goes to the town government which could be used to increase the town facility, aka more shop stalls for players to rent etc. what have you. We probably should also get a player staffed government too who can decide on how much the tax should be and where the tax money should go to. This'll add to the interactivity of the whole player community
2) propose player avatar aging system: people age and die in real life, so should the players in the game. Basically it's a way to keep the old players from becoming too powerful and to level the playing field between the new and old players. This would also free up space to on the server (logistically speaking) since avatars made by players who are no longer interested will eventually die of old age. No more over population issues like some other MMORPG out there. Lastly this would also get rid of the problem of people spamming alts and never play them, since, eventually, some of the alts will die and they will be forced to focus on the remaining alive ones or go for a fresh new one that they actually will use this time.
3) propose health medical system: people can prolong their life and slow down the aging process by buying certain prescriptions in town with silver. This will make the players who are capable and efficient last longer hence allowing them to further their contribution to the player community and weed out new players who are just mucking around and not really doing anything. It would also be fairly cool for some of these prescriptions to be craftable using rare ingredients found in dark regions.
4) introduce Natural disaster: no land is safe from the wrath of mother nature. From time to time, certain regions will be influenced by certain natural phenomenon such as flooding, earthquake, typhoon, hurrican, tsunami etc. The effect of these ND (Natural Disasters) will be destroyed player buildings, landscape changes and perhaps even some player deaths. I believe this will be fairly interesting and challenging to implement, but this would be an excellent way to again, take out players who are not really interested in the game and even end up stimulating the player vs player economy since it will be more difficult for a player who just hoard resources and be completely isolated from others to survive when ND struck.
Just some of my thoughts into making the game more fun. I mean, this is a pretty easy thing to set up and would make the game a whole lot more realistic right? Think about it.
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