Game Development: Rooting thy Native Oak

Announcements of major changes to Salem.

Game Development: Rooting thy Native Oak

Postby jorb » Sun Dec 02, 2012 4:25 am

We've been developing, and here's what's new:

Treeplanting
Learn Forestry. Strike cuttings from trees. Plant cuttings in pots. Watch them grow, or watch them wither. Plant trees from sprouts by carrying the pot and Right-Clicking the ground where you wish to plant the tree. Trees take about one RL week to grow up.

• Frontier & Wilderness and Natural Philosophy determine the chance of a cutting sprouting, and are relevant when striking it from a tree.
• Stocks & Cultivars and Natural Philosophy determine the chance of a cutting sprouting, and are relevant when planting it in a pot.

Claim Upkeep
As of right now claims require upkeep to the tune of 4s + (Claimed Area / 300)s per day. If the upkeep is not paid, the claim is turned off and the stone itself becomes possible to destroy. You can charge the claim with enough silver to last 2 months. Previously existing claims will be charged to last one month.

As we really should have changed this a long time ago -- we've always planned to do it, but never gotten around to it -- we will be generous enough to allow you a one week mortatorium during which you will be able to recover 75% of all invested silver when declaiming (deposits in the bank). If you really want to you can thus reinvest taking this new rule into account. After the next Game Development update declaiming will again imply a complete loss of invested silver.

Saving you from yourselves
Animals no longer attack in Boston.

Random Whatevers
New graphics: Carpentry Bench & Press
Fluid tooltips in crafting window now present correctly.
Stoves can be used to light torches
New food: Cabbage Crush Salad, Cornmash Gobbler
Baby Corn & Pumpkin Flesh count as "Any Plant"
Windy Pooh & Bluebeary require Game Meats
Plymouth Frock checks for inputs in proper order

----------------------------------

To celebrate this joyous development of the principle of taxation without representation, his Majesty the King -- your dreadful lord sovereign -- has been kind enough to grace the colonies with his very own effigy in the form of positively dapper Equestrian Statues replacing the old, rather dull, Town Bells at the centers of all Capital Towns.

Enjoy, and Long live the King!
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Re: Game Development: Rooting thy Native Oak

Postby Kunitshoimb » Sun Dec 02, 2012 4:28 am

Trees! I don't have to leave my walls anymore!
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Re: Game Development: Rooting thy Native Oak

Postby Gallient » Sun Dec 02, 2012 4:31 am

LOVE

Sooo... any chance it could be said if planted trees are able to have purity/alchemical adjustments?
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Re: Game Development: Rooting thy Native Oak

Postby Spectrum » Sun Dec 02, 2012 4:32 am

Cool, I have a month before I get evicted! Hahah.
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Re: Game Development: Rooting thy Native Oak

Postby Ornery » Sun Dec 02, 2012 4:33 am

Time to run to my old claim and get that sweet 3k silver back.
<milonti> Psshh, tears are tier 5 products.

America confirmed winning since 1776
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Re: Game Development: Rooting thy Native Oak

Postby Gallient » Sun Dec 02, 2012 4:34 am

Ornery wrote:Time to run to my old claim and get that sweet 3k silver back.

Was thinking the same thing, I have a lot of silver to go recover.
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Re: Game Development: Rooting thy Native Oak

Postby loftar » Sun Dec 02, 2012 4:36 am

Gallient wrote:Sooo... any chance it could be said if planted trees are able to have purity/alchemical adjustments?

No, not for cuttings. When we've got some reasonable alchemy mechanics to implement for it, we'll add actual planting from seeds as well, which will do that.
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Re: Game Development: Rooting thy Native Oak

Postby colesie » Sun Dec 02, 2012 4:38 am

jorb wrote:Stoves can be used to light torches

WHAT A CARING AND CONSIDERATE LAWD!
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Re: Game Development: Rooting thy Native Oak

Postby Gallient » Sun Dec 02, 2012 4:39 am

loftar wrote:
Gallient wrote:Sooo... any chance it could be said if planted trees are able to have purity/alchemical adjustments?

No, not for cuttings. When we've got some reasonable alchemy mechanics to implement for it, we'll add actual planting from seeds as well, which will do that.

Appreciated, just didn't want to go through all the effort of trying if it hasn't been implemented yet :)
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Re: Game Development: Rooting thy Native Oak

Postby Zamte » Sun Dec 02, 2012 4:40 am

Around 8 silver a day for my claim. That's not too bad. I was afraid when I started reading it that the cost may be prohibitive, but it seems pretty fair. Even without trading with other players, we should be able to keep modest claims going just by going out and collecting crickets, hides, or finding charms during our routine.
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