Darwoth wrote:issues......
1> since every item you open or use on a claim leaves a trespassing scent instead of just the initial trespass under the new system you get far more "charges" than you should.
It is ok imho. Now main goal is to check what is valuable and steal it or destroy it, if you want to slow down someone, so tresspass should add those charges:)
Darwoth wrote:2> there was barely anything worth raiding in the game before under the old system (for a semi developed character), since you have effectively quadrupled the time it takes to raid there is now absolutely nothing worth the effort. this is magnified ten fold when factoring in the fact that 19 of 20 spots you raid will be filled with low end trash.
You should pick only most valuable items now and leave buildings and that is great, because most people just quit after total wipe of their camp.
Darwoth wrote:3> this makes it impossible to attack a location defended by even one semi afk person, since the attackers will have to walk 3 states over to expire their criminal tags the resident simply emerges and fixes whatever they damaged.
Wait, so you can't have 2 or more people and while you are walking away your friends will "defend" wall breach?
It is even better than it was, because now raiders/griefers will have to make groups and now trust issues etc etc will apply to them too, not only for town members
Darwoth wrote:maybe if there were horses etc implemented and those horses moved along 3 - 4x greater than normal movement it would be less of an issue, but as it stands simply walking far enough away from snooping a few boxes and lifting a couple items now takes three times as long as it did before and that is not factoring in the time to go back.
Again for single person?
Increase time of raid that main target is to loot is again great idea, now it will be harder for single person to loot whole camp, but it is almost same level for raider group.