Game Development: Gobble, gobble

Announcements of major changes to Salem.

Re: Game Development: Gobble, gobble

Postby painhertz » Sat Aug 11, 2012 1:55 pm

Please to be letting Turkey feather lead to bows and arrows plx.
"since i am in my 30s and could probably throw you across the room"

"Porky" Darwoth: Confusing reality and video games since 2012.......
User avatar
painhertz
 
Posts: 879
Joined: Wed Aug 01, 2012 3:23 am

Re: Game Development: Gobble, gobble

Postby rogoku » Sat Aug 11, 2012 1:56 pm

Market stalls should not cost 100 dollars. That is ***** outrageous. Let us build our own, outside of boston, so we can open trading centers, maybe make us by a shop license, maybe 1k silver, but not 100 dollars for something I could do on my own.
I have no signature.
User avatar
rogoku
 
Posts: 131
Joined: Wed Aug 01, 2012 12:08 pm

Re: Game Development: Gobble, gobble

Postby Sacre » Sat Aug 11, 2012 2:18 pm

What skill do you need to pluck a turkey? I only get two cuts when I butcher it. I've got Turkey Farming, and all other butchering skills.
User avatar
Sacre
 
Posts: 24
Joined: Wed Aug 01, 2012 7:57 pm

Re: Game Development: Gobble, gobble

Postby painhertz » Sat Aug 11, 2012 2:35 pm

Might have to be a domesticated one?

Ok what the *****? i just raided my hammer and nail skill and a bango song played. lmfao
"since i am in my 30s and could probably throw you across the room"

"Porky" Darwoth: Confusing reality and video games since 2012.......
User avatar
painhertz
 
Posts: 879
Joined: Wed Aug 01, 2012 3:23 am

Re: Game Development: Gobble, gobble

Postby Sevenless » Sat Aug 11, 2012 3:59 pm

JeffGV wrote:
APXEOLOG wrote:
JeffGV wrote:I wish i could find them. The turkeys, i mean. I haven't been able to find any, and it isn't like i lack coniferous forests.


My friend and i spend ~2 hours to travel to nearest pine forest, take some and returne back.

P.S. Free **** for everyone lol!

Image


Ok, now i'm having some doubts about biomes.
This is a coniferous forest, right?
Image
'Cause i've searched for turkeys for like an hour, but no traces of them. And there isn't anyone else in the area, as far as i know.


No that isn't. I'm not sure I've seen that biome before, I don't even think it's the marsh one I mentioned a while back. Pine forests have only pine, and the ground is darker.

As for stalls: With three already bought, I'm fairly certain they're not overpriced.

I'm not sure if I should be sad or happy about this (sad that I'm happy about turkey droppings). Turkey **** is a fertilizer that gives speed and influence.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
User avatar
Sevenless
 
Posts: 1727
Joined: Wed Aug 01, 2012 1:57 am

Re: Game Development: Gobble, gobble

Postby Kraggoth » Sat Aug 11, 2012 4:59 pm

I found my turkeys in a badlands biome around a lake. Just mentioning another spawn location.
Kraggoth
 
Posts: 5
Joined: Wed Aug 01, 2012 4:55 am

Re: Game Development: Gobble, gobble

Postby jorb » Sat Aug 11, 2012 6:26 pm

rogoku wrote:Market stalls should not cost 100 dollars. That is ***** outrageous.


They don't. They cost 5000 silver, and there is a world of difference.
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Game Development: Gobble, gobble

Postby Sevenless » Sat Aug 11, 2012 6:28 pm

jorb wrote:
rogoku wrote:Market stalls should not cost 100 dollars. That is ***** outrageous.


They don't. They cost 5000 silver, and there is a world of difference.


Ayup. The people buying those stalls most definitely bought them with silver made selling iron.

That being said, unless you're intending to sell items via the cash shop, there should be some kind of parity between in game money and real world dollars, or the cash shop "balance" is off. Having the two tiered but tradeable currency is one way to hold yourself above ingame inflation. Otherwise you will have to constantly monitor in game item values and make adjustments.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
User avatar
Sevenless
 
Posts: 1727
Joined: Wed Aug 01, 2012 1:57 am

Re: Game Development: Gobble, gobble

Postby Emina » Sat Aug 11, 2012 7:30 pm

liking this update. :)

hmm however i think you have been a bit too generous with turkey spawn rate.
User avatar
Emina
 
Posts: 53
Joined: Wed Aug 01, 2012 1:42 am

Re: Game Development: Gobble, gobble

Postby painhertz » Sat Aug 11, 2012 7:41 pm

i echo everyone else' sentiment that those feathered ***** need to stop gobbling so much, i have to remove my earphones.
"since i am in my 30s and could probably throw you across the room"

"Porky" Darwoth: Confusing reality and video games since 2012.......
User avatar
painhertz
 
Posts: 879
Joined: Wed Aug 01, 2012 3:23 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Majestic-12 [Bot] and 46 guests