Game Development: Gobble, gobble

Announcements of major changes to Salem.

Game Development: Gobble, gobble

Postby jorb » Sat Aug 11, 2012 4:28 am

We've been developing, and some things are new.

Player operated vending stands in Boston
I'll be adding them after the restart. Notice that you can presently only sell items from them, but we will look to eventually add the ability to purchase through them as well. First come, first serve.

Turkeys
Find them. Knock them out. Build a coop. Farm them. Yes. Turkeys, indeed.

Stoves
Some cooking recipes now require a stove, which can only be built inside houses. Old houses will not be retconned to support this new functionality. Build a new one.

Other random changes
Grass whistle buffed
Hunting Trophy only requires one nail
Crispy cricket restores more
Branch buddies buffed
Elusive last bone & rainbow scales buffed
Mining cheaper
Pumpkins have sane gluttony values. Jesus christ.
Herbpots now require one granite and one lime
Crown manure now has 30 uses instead of 10
Bibles cost 60 again
There's a new urn you can make.

Plus whatever additional little things are new. Enjoy!
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Re: Game Development: Gobble, gobble

Postby loftar » Sat Aug 11, 2012 4:30 am

Oh, and by the way, if the stands make your clients crash on certain items, that just means you need to update your client.
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Re: Game Development: Gobble, gobble

Postby Sevenless » Sat Aug 11, 2012 4:32 am

Ouch. What's the soak of farmhouses? Q-Q My village was planned to have exactly one house.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Game Development: Gobble, gobble

Postby Ass_Kraken » Sat Aug 11, 2012 4:33 am

So we just grab ownership or something of the stands and they're ours until we sell them to people for silver?

:twisted:
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Re: Game Development: Gobble, gobble

Postby thl111 » Sat Aug 11, 2012 4:35 am

++++ on turkeys. Great job, guys!
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Game Development: Gobble, gobble

Postby loftar » Sat Aug 11, 2012 4:41 am

Ass_Kraken wrote:So we just grab ownership or something of the stands and they're ours until we sell them to people for silver?

Well, no; they have a weekly upkeep in silver.
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Re: Game Development: Gobble, gobble

Postby Sevenless » Sat Aug 11, 2012 4:45 am

loftar wrote:
Ass_Kraken wrote:So we just grab ownership or something of the stands and they're ours until we sell them to people for silver?

Well, no; they have a weekly upkeep in silver.


I'm sure you could also expand the stall market in the future if required.

I'd like to see scalable stalls. Up the rent for more slots type idea, but our economy might be a touch small to support more than a couple traders owning one of those at current :)
Last edited by Sevenless on Sat Aug 11, 2012 4:46 am, edited 1 time in total.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Game Development: Gobble, gobble

Postby Vigilance » Sat Aug 11, 2012 4:45 am

NOT happy with Purse colors. I MADE YOU KEEP THE PINK ONE SO I COULD HAVE IT DAMNIT! :cry:
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Re: Game Development: Gobble, gobble

Postby loftar » Sat Aug 11, 2012 4:52 am

Vigilance wrote:NOT happy with Purse colors. I MADE YOU KEEP THE PINK ONE SO I COULD HAVE IT DAMNIT! :cry:

Oh why, you just need to buy it. Image
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Re: Game Development: Gobble, gobble

Postby robo19 » Sat Aug 11, 2012 5:03 am

for one: what is the point in the Large Urn? Is it an alternative to the bucket or pots?

2. Are turkeys between beavers and deer or beavers and crickets (where do they fall?)
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