Game Development: Gobble, gobble

Announcements of major changes to Salem.

Re: Game Development: Gobble, gobble

Postby dullahx » Sat Aug 11, 2012 5:18 am

anyone found a damn turkey yet
dullahx
 
Posts: 87
Joined: Wed Aug 01, 2012 11:32 am
Location: Monaco / France

Re: Game Development: Gobble, gobble

Postby Bluestone » Sat Aug 11, 2012 5:23 am

Yes, captured (Turkey Hen), neck wrung (Dead Turkey), butchered.

To farm them there is a new skill called Turkey Farming.

When I butchered it I got 2 raw turkey cuts and 1 Turkey Feathers.

They are damn noisy when alive!
Image
Don't forget to check out the Salem Wiki for all your salem information needs
User avatar
Bluestone
 
Posts: 177
Joined: Wed Aug 01, 2012 1:36 am
Location: New Zealand

Re: Game Development: Gobble, gobble

Postby Vigilance » Sat Aug 11, 2012 5:35 am

loftar wrote:
Vigilance wrote:NOT happy with Purse colors. I MADE YOU KEEP THE PINK ONE SO I COULD HAVE IT DAMNIT! :cry:

Oh why, you just need to buy it. Image


don't make me get sabi to k.o. you again n00b

Image
Image
Suffragium wrote:I love sausages.
User avatar
Vigilance
 
Posts: 615
Joined: Fri Aug 03, 2012 12:40 pm

Re: Game Development: Gobble, gobble

Postby Tilom » Sat Aug 11, 2012 5:50 am

This is all nice, but please add a respawn to Maple Leaves, Berry Bushes, and Oak Bushes. Unless these are "features", in which case UHHHHG!!!!!

Also, cash shop could use balancing.

But thank you very much for this wonderful game. Played H&H since world 3 and I'm loving this.
Tilom
 
Posts: 3
Joined: Wed Aug 01, 2012 1:25 am

Re: Game Development: Gobble, gobble

Postby jorb » Sat Aug 11, 2012 5:51 am

All those already respawn, though. :)
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Game Development: Gobble, gobble

Postby dullahx » Sat Aug 11, 2012 5:58 am

Bluestone wrote:Yes, captured (Turkey Hen), neck wrung (Dead Turkey), butchered.

To farm them there is a new skill called Turkey Farming.

When I butchered it I got 2 raw turkey cuts and 1 Turkey Feathers.

They are damn noisy when alive!


which biome you found your turkey in ?
dullahx
 
Posts: 87
Joined: Wed Aug 01, 2012 11:32 am
Location: Monaco / France

Re: Game Development: Gobble, gobble

Postby APXEOLOG » Sat Aug 11, 2012 6:02 am

Awersome. Sad that i haven't got enough time to grind 5k =(
You can call me 'arh'. No needs to distort my nickname :)
User avatar
APXEOLOG
 
Posts: 222
Joined: Wed Aug 01, 2012 4:23 am
Location: Russia, Murmansk

Re: Game Development: Gobble, gobble

Postby Sevenless » Sat Aug 11, 2012 6:07 am

Turkeys can be found in Pine Forests. When I say "can be found", I mean I was having trouble navigating around them. Also:

FOR THE LOVE OF GOD MAKE THEM SHUT UP XD

It's literally deafening. Wild turkeys are not suicidal gobble machines, it's the captive ones that won't be quiet.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
User avatar
Sevenless
 
Posts: 1727
Joined: Wed Aug 01, 2012 1:57 am

Re: Game Development: Gobble, gobble

Postby Bluestone » Sat Aug 11, 2012 6:08 am

dullahx wrote:which biome you found your turkey in ?


Same as Sevenless said, was in a Pine Forest.
Image
Don't forget to check out the Salem Wiki for all your salem information needs
User avatar
Bluestone
 
Posts: 177
Joined: Wed Aug 01, 2012 1:36 am
Location: New Zealand

Re: Game Development: Gobble, gobble

Postby Glennfinnan » Sat Aug 11, 2012 6:30 am

Image
User avatar
Glennfinnan
 
Posts: 788
Joined: Wed Aug 01, 2012 2:13 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 26 guests