Patch 2.2.12 - Rotting and Hopping

Announcements of major changes to Salem.

Patch 2.2.12 - Rotting and Hopping

Postby MarpTarpton » Mon Oct 03, 2022 12:01 am

Greetings Pilgrims,

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Marp Giveth

- Added a new Kritter - Toads (scientifically posited to be the same as Frogs, but we make our own science here.)
- Added two new food recipes - Turtoadit and Toad in the Hole
- Added a host of items one might find when dissecting a toad or a frog (happy hunting).
- Added some new craftable capes: Frog, Lambskin, and Fine Hide Capes.
- Added a new mask: Frog Mask.
- Raw Suckling pigs now take the Aether value of the knife used while butchering.
- Beavers, Deers, and Bears now drop a skeleton after being Butchered (or having their meat rot away). Skeletons can be harvested for bone and themselves rot after two days.
- Updated model for Mayapple and Lady's Slipper to be larger and more similar to other forageables. Adjusted Red Trillium texture to more closely match the flower and icon.
- Deer now drop Deer Skull, from which you can harvest antlers. Deer skulls can be hung upon walls.
- Pumpkins of all sorts may now be added to stockbins.
- Added a new wine that pairs nicely with the Cabbages & Kale foodgroup: Cabbarnet Saurvignon. Thank you to Taipion for bringing its absence to my attention.


Marp Taketh Away

- As referenced, butcherable animals both wild and domestic now decay. A day after death, they will lose their pelt. Two days later, their meat, leaving only the bones.
- At the moment, completing a butcher stage (ie. removing the skin, butchering all/any of the meat) does NOT reset the rot timer, which will move on to the next stage at its original set time or, if occuring on a skeleton, will destroy the animal.
- Also, the bone phase currently makes the same sloppy geriatric fornication sound as the rest of butchery, also drops stringy sinew. These are known bugs that will be addressed in the future.


Bug Fixes:

- Fixed a bug that allowed for infinite ammunition in towers (special thanks to those who found and reported this)
- Adjusted typos in Zweidelt recipe

Update 1:

- Added words to toes and tongues
- Overhauled how pigs drop lard based on productivity. Now comes from butchering and scales with productivity level of adult pigs.
- Pulling apart deer skull now requires boneworks skill
- Gembox now holds 100 gems
- Stockbins now hold 400 pumpkins
- Made it so amphibious capes remember their maker and difficulty
- Increased spawn rate of toads slightly


What's Next?:

- More Domesticated Animal Stuff
- Horses
- PvP adjustments
- Salvage
- Inheritance

And, the patch hat:

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Please do consider supporting the patch with the purchase of a Hedge Wizard Hat, for when you feel like pulling up your roots to practice all kinds of magicks out on the road, equipped with your whit and more than a few scrolls of arcane lore! Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so!

Thank you for your support in its many forms and stay safe in the Lumberwoods!
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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MarpTarpton
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Re: Patch 2.2.12 - Rotting and Hopping

Postby gorniksam » Mon Oct 03, 2022 12:20 am

no
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Re: Patch 2.2.12 - Rotting and Hopping

Postby MarpTarpton » Tue Oct 04, 2022 4:26 am

Update 1:

- Added words to toes and tongues
- Overhauled how pigs drop lard based on productivity. Now comes from butchering and scales with productivity level of adult pigs.
- Pulling apart deer skull now requires boneworks skill
- Gembox now holds 100 gems
- Stockbins now hold 400 pumpkins
- Made it so amphibious capes remember their maker and difficulty
- Increased spawn rate of toads slightly
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
User avatar
MarpTarpton
Site Admin
 
Posts: 1233
Joined: Thu Oct 09, 2014 6:32 am


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