JohnCarver wrote:Patch Update:
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All animals that 'roam' use the same AI functions to do so. Thus all animals that can fight you, alternate between the same roaming function and what normally amounts to a similar or custom fighting behavior. While this has served us well so far, I decided that it would be much cooler if I broke apart the roaming behavior from being hard coded and allowed different animals to 'roam' the lands under different terms.
Horses, for example, will be the first use of thsi technology, and I'm not entirely sure how prevalent it would be. It would be possible of course to make yetis only roam in the snow, and pigs only roam in the mud etc, etc. Feel free to comment if you have fun ideas about what unique roaming behaviors I could do. But for horses I have decided to give them herding AI and pack-AI. As well as I'm working on a collective spook mechanism so when you spook one in a pack, they will all follow him as they dart away.
Its loosely functional on the test server, but this, along with a handful of other complications and whims have caused yet another delay for 2.3 I am sorry but I can assure you each week you are not necessarily losing content or improvements, just amassing a larger chunk of it when I do get to dropping it.
Sounds interesting, I'm looking forward to seeing where you go with this. As for updates, having a little more time between updates, instead of having them every single Sunday, gives us a little more time to adjust and try to plan accordingly... which I'm thankful for, lol. Thanks for the informational post.