Page 12 of 18

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Thu Feb 15, 2018 10:27 pm
by anesig
Yes

Pactch 2.2.5.1

Pavement Orders
*Pavement Tiles now remember their priority against each other so that they should no longer swap the order in which they draw against each other.


I pulled up what little i had last night. It was just plain ugly.

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Thu Feb 15, 2018 10:33 pm
by Murphy
Yes, pavement sucks now!

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Thu Feb 15, 2018 10:39 pm
by Nikixos
Pavement is okay, just put it ABOVE all terrain biomes

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Fri Feb 16, 2018 5:24 am
by riker88
how do I do that?

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Fri Feb 16, 2018 1:25 pm
by Heffernan
riker88 wrote:how do I do that?


only the devs can do

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Fri Feb 16, 2018 7:27 pm
by JohnCarver
Pactch 2.2.5.2
--------------------------------------------------------
Concord: Stocks are now 6 hours up from 1.
Concord: Stocks now reward 250 Justice Points for stocking a player.
*Bugfix: Wilted Tulips shoudl display correctly.
*Bugfix: Makeshift Pickaxe has been nerfed.
*Bugfix: Plotpoles should indeed last 6 months on Providence, although grandfathered ones may need to be pushed a single tile to be eligible for this.

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Fri Feb 16, 2018 7:54 pm
by Taipion
JohnCarver wrote:*Bugfix: Makeshift Pickaxe has been nerfed.


Weren't they really bad already?
How "good" are they now? ^^

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Fri Feb 16, 2018 7:59 pm
by Kish
growth rate Brambles 2 cells per hour is the norm?

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Fri Feb 16, 2018 8:02 pm
by JohnCarver
Taipion wrote:Weren't they really bad already?
How "good" are they now? ^^


You should appreciate that their speed was set on mining but the variable for their speed in the chip function was not initialized and not set at the point of chipping. So you tell me how much % you were getting per chip :)

Re: Patch 2.2.5 Tulip Mania!

PostPosted: Fri Feb 16, 2018 8:45 pm
by Nsuidara
JohnCarver wrote:
Taipion wrote:Weren't they really bad already?
How "good" are they now? ^^


You should appreciate that their speed was set on mining but the variable for their speed in the chip function was not initialized and not set at the point of chipping. So you tell me how much % you were getting per chip :)

15% per chop
4% per mining tile