JohnCarver wrote:Ghoul wrote:P.S. what made you go back on skeleton persistence?
Once the heads are ripped off they essentially 'persist' in the world through the skull. My primary concern here was just that dead players still leave 'some' mark on the world.
As much as I appreciate a solution to the skeleton problem, there are a few open questions.
I would have expected the remains (skull) to persist permanently, but if you destroy skull-made furniture it's just *poof*.
I had expected it to work more like graves.
But then again there are also other "things" that might interfere with such intentions.
So it is now possible to completely remove a players corps form the game without using any tricks, intended, right?
Maybe at least make it so, that:
- if you destroy or salvage a skull-made furniture (or its build sign), then the skull spawns on the ground (this also opens up the possibility to raid/loot skulls without having to cart a dozen or so chairs/tables around^^)
- the skull itself does not despawn when placed on the ground under any circumstances
- the skull does not go *poof* when dropped on water (to prevent someone from quickly disposing a skull to protect the deceased characters inheritors)