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Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 5:12 am
by Ronch
Thank you Dev team !

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 5:20 am
by JohnCarver
Wander is not suppose to use the forage animation. Will fix in next restart. Shouldn't be game-breaking but probably looks silly. I forgot to revert that when we were testing animations at different speeds.

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 5:23 am
by Dallane
JohnCarver wrote:Wander is not suppose to use the forage animation. Will fix in next restart. Shouldn't be game-breaking but probably looks silly. I forgot to revert that when we were testing animations at different speeds.


omg this is LITERALLY worse than the footprints REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 6:32 am
by gustavohvg
There is an issue with the grapes on the fences - some potato PC's will struggle to handle them, causing extreme FPS lag (like one of my potato laptops). This is the only object in-game that gives my pc this kind of fps lag

This was ok since I could build grapes out of town but near me, but now with the object rendering change it gets worse =|

Please look into this

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 6:34 am
by JohnCarver
I didn't think that grapes were abnormally heavy on drawing but we will look into it.

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 7:27 am
by Lusewing
So many fun things. I love the way the bone furniture turned out, it was great watching it all being made and put together.

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 9:24 am
by Procne
JohnCarver wrote:*Forage now drains less yellow bile.


Draws less yellow bile per distance or only per time?

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 9:54 am
by grimkid
May the Gods of Salem bless their honorably priests called "Salem Devs"! :mrgreen:
Love this patch.

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 10:35 am
by Taipion
JohnCarver wrote:*In anticipation for a more-mounted world we have increased the radius in which objects are drawn. Players will notice a fairly significant increase to the distance in which they can view things. This is the maximum we are prepared to push the limits without also changing the distance in which terrain is drawn. Feedback on this would be appreciated. The general idea is that traveling at larger speeds felt cumbersome given how quickly you could travel vs. the speed in which you could see objects in the distance. We will monitor the server strain. Its also worth noting that clients loading a heavy number of objects may be more stressed as the number of visible objects is also going to place strain there. If clients or the server decide this is too much we will have to revert this change.

[...]

Bugfixes & Small Changes
*BUGFIX: The Long-standing bug of brazier/torchposts 1-shotting players has finally been found and fixed. This should no longer be a thing.
[...]
*There should no longer be a chance to gain 2 madness levels when LEAVING a blood moon season.
[...]
*Bees now have a chance to sting when investigating the skep and your player will say "Ouch" if he is stung in the process.
*The Mason Lodge now allows access to its benefits every 23 hours instead of every 24.


The draw-radius is a nice thing sure, but may really be bad for players in bigger towns, especially with a lot of objects there or bad/old PCs.
How about an option client sided to set the render distance either by value or in 4-5 steps?
This could go as far as also doing this server sided to save on that side, too.
(Save distance per character, implement new message for client telling the server, new option in options menu, how much work would that be?)

Such nice fixes. :-)

How about players developing a resistance to stings (getting stung less and/or for less damage) based on how many stings they received (and evaded) in the last 2 weeks or so?


[edit:]
How about some bone-furnitures requiring certain scalp scores?

Re: Patch 2.2.3 Throwing a Bone

PostPosted: Mon Jan 22, 2018 10:43 am
by lachlaan
The wander animation issue makes me feel like i'm playing oregon trail instead :D Otherwise very nice patch.