Reviresco wrote:I log into this game and have fun.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Wander is not suppose to use the forage animation. Will fix in next restart. Shouldn't be game-breaking but probably looks silly. I forgot to revert that when we were testing animations at different speeds.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:*Forage now drains less yellow bile.
JohnCarver wrote:*In anticipation for a more-mounted world we have increased the radius in which objects are drawn. Players will notice a fairly significant increase to the distance in which they can view things. This is the maximum we are prepared to push the limits without also changing the distance in which terrain is drawn. Feedback on this would be appreciated. The general idea is that traveling at larger speeds felt cumbersome given how quickly you could travel vs. the speed in which you could see objects in the distance. We will monitor the server strain. Its also worth noting that clients loading a heavy number of objects may be more stressed as the number of visible objects is also going to place strain there. If clients or the server decide this is too much we will have to revert this change.
[...]
Bugfixes & Small Changes
*BUGFIX: The Long-standing bug of brazier/torchposts 1-shotting players has finally been found and fixed. This should no longer be a thing.
[...]
*There should no longer be a chance to gain 2 madness levels when LEAVING a blood moon season.
[...]
*Bees now have a chance to sting when investigating the skep and your player will say "Ouch" if he is stung in the process.
*The Mason Lodge now allows access to its benefits every 23 hours instead of every 24.
Users browsing this forum: No registered users and 97 guests