Patch 2.2.0 Saleming Along

Announcements of major changes to Salem.

Re: Patch 2.2.0 Saleming Along

Postby sogdog » Mon Jan 08, 2018 3:57 am

lachlaan wrote:The patch looks very interesting, i'll make an effort to break as many of the fun mechanics as possible so we get them polished asap xD Footsteps and cannon sounds are best, been hoping for such stuff for a long while.


About this latest crash.
Look, I'm not saying I know who I want to blame...but I know who I want to blame. ;)
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Re: Patch 2.2.0 Saleming Along

Postby Propulsion » Mon Jan 08, 2018 4:13 am

Is it just me or are the bunnys brown now?
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Re: Patch 2.2.0 Saleming Along

Postby TotalyMeow » Mon Jan 08, 2018 4:34 am

Propulsion wrote:Is it just me or are the bunnys brown now?


Go back and read the first post.
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Re: Patch 2.2.0 Saleming Along

Postby Katerzina » Mon Jan 08, 2018 4:35 am

Propulsion wrote:Is it just me or are the bunnys brown now?


They are. Also there are gray bunnys hopping on somewhere...
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Re: Patch 2.2.0 Saleming Along

Postby vysen » Mon Jan 08, 2018 4:39 am

Can potatoes be added to the Veggie Sack list?

Is the Mason lodge live on prov yet?
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Re: Patch 2.2.0 Saleming Along

Postby Darwoth » Mon Jan 08, 2018 4:45 am

game disparity between gaggles of ***** in numbers and everyone else just got significantly wider, i would say im surprised but i am of course not as that has been the "christmas miracle" everytime the devs become active again for several years going and is now entrenched in the games comedy.
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Re: Patch 2.2.0 Saleming Along

Postby JohnCarver » Mon Jan 08, 2018 4:46 am

vysen wrote:Can potatoes be added to the Veggie Sack list?

Is the Mason lodge live on prov yet?


No and Yes
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.2.0 Saleming Along

Postby SEMvergonha » Mon Jan 08, 2018 5:35 am

why the times of full and fed up were tripled! ?? :oops:
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Re: Patch 2.2.0 Saleming Along

Postby Dallane » Mon Jan 08, 2018 6:22 am

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What kind of witchcraft is this?

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AND THIS
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Patch 2.2.0 Saleming Along

Postby JohnCarver » Mon Jan 08, 2018 6:29 am

Yes I saw that something went wrong where my footprints are persisting on the water. I will try to get it fixed in next mini-patch. It was my intention that you woudl try to find the nearest shallow water to cause people to 'lose your trail'. It was working on the test server for a bit but seems to have reverted somewhere around there.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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