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Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 6:22 am
by Nikixos
woot devs listen :D :D :D

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 8:38 am
by Nsuidara
nice! :D GJ!

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 11:53 am
by DarkNacht
JohnCarver wrote:Patch 2.2.2

...

*Opening a bee skep now causes pilgrims to get stung. The severity of the sting is proportionate to the number of bees in the skep.

...


Well ***** that will teach me to play before checking the forums.

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 12:09 pm
by JohnCarver
DarkNacht wrote:Well ***** that will teach me to play before checking the forums.


Were you low on health when checking it? Even with a full skep of bees I don't think its all that dangerous to a decently developed character, unless something is awry.

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 12:40 pm
by DarkNacht
I was half asleep just doing chores around my base and checked a bunch without noticing I was taking damage.

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 1:00 pm
by Taipion
JohnCarver wrote:Patch 2.2.2

...

*Opening a bee skep now causes pilgrims to get stung. The severity of the sting is proportionate to the number of bees in the skep.

...



I had rather expected this to be rng "chance to get stung", where you go unharmed in like 50% of the tries, with a small chance of getting stung badly. :D

[edit:] and though it would be logical, I would not recommend special protective gear to prevent bee stings, as that would be just more unnecessary clicks and no fun
instead, how about a passive (and to the player invisible) resistance to stings and/or a reduction in chance to get stung depending on how many stings you had lately... like, in the last 2 weeks or so?

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 1:08 pm
by Zapt13
Maybe if you are wearing a butterfly net as a hat it could reduce the chance?

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 2:36 pm
by MarpTarpton
Update to OP - the grapejuice merchants will not appear at their locations by the sea on Concord until the next season updates. So whether that's a bloodmoon or an everbloom we will see, but they aren't there yet. Expecting them to arrive any day though as soon as the season changes.

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 4:28 pm
by Rifmaster
JohnCarver wrote:

Shellfish
-----------
Surf & Turn F&F Adjusted Down.


Bugs
-------
Pest Morrel no longer requires the rabbit cut.




I think everything except these 2 were justified and good changes.
Surf & Turf is already a great food, one capable of giving 160-180 in a humour when its high purity, and its costs aren't huge, the salt being a bit hard to spam but still not very hard to farm. Not sure why it needed a buff.
The pest morel is already a great food to spam in the early days of an expedition, not sure why it needed to be easier to make. It's not like rabbit cuts are difficult to get.

Re: Patch 2.2.0 Saleming Along

PostPosted: Fri Jan 12, 2018 4:33 pm
by Nsuidara
@JohnCarver, can remove Isinglass from Fruit Jelly ?