Patch 2.2.0 Saleming Along

Announcements of major changes to Salem.

Re: Patch 2.2.0 Saleming Along

Postby Forungi » Mon Jan 08, 2018 8:19 am

I can't enter my house while in combat?

Blasphemy!

Nice patch tho thanks bruv
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Re: Patch 2.2.0 Saleming Along

Postby gustavohvg » Mon Jan 08, 2018 8:40 am

Great patch. One of the few that I liked everything
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Re: Patch 2.2.0 Saleming Along

Postby jesi » Mon Jan 08, 2018 9:38 am

Could you push back all cravings involving baked goods to mid game or so? Its difficult to satisfy when still in early game. Alternatively, is it in fact the case that marrow dumplings satisfy bread cravings? I understood an earlier comment to mean that was not the case.
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when i make posts on the forums i expect people to spell it out for me because i am new . .
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Re: Patch 2.2.0 Saleming Along

Postby JohnCarver » Mon Jan 08, 2018 9:43 am

I pushed bread back beyond the 40's but a lot of cravings still need adjustment. I don't mind that they give you 'incentive' to press to a group that might be within reach though. And it did seem reasonable that if you are 40 to all you 'could' be baking and have sped up a cereal field and perhaps the craving motivates you to do so.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.2.0 Saleming Along

Postby Rifmaster » Mon Jan 08, 2018 11:12 am

Why does the crafting tab have a picture saying SoonTM for bark boots but when u click it, the texture is visible?
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Re: Patch 2.2.0 Saleming Along

Postby JohnCarver » Mon Jan 08, 2018 11:21 am

Rifmaster wrote:Why does the crafting tab have a picture saying SoonTM for bark boots but when u click it, the texture is visible?


Because I messed up.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.2.0 Saleming Along

Postby Nsuidara » Mon Jan 08, 2018 12:05 pm

but what can i said... JohnCarver GREAT JOB!

but about
Variant Creature System

JohnCarver, Can you add example "rare" version this animals ? example.
rate like 100 common : 1 not common
Image
Where rare version same about stats/combat but also little other butchery drop ?
example +1 more steak etc. ? or little height chance for rare items ?
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.2.0 Saleming Along

Postby lachlaan » Mon Jan 08, 2018 12:18 pm

Nsuidara wrote:Image


Ah yes, the rare ewok bunny
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Patch 2.2.0 Saleming Along

Postby Qiresea » Mon Jan 08, 2018 12:24 pm

this bunny is just too cute. should implement asap, please, JC
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Re: Patch 2.2.0 Saleming Along

Postby grapefruitv » Mon Jan 08, 2018 12:35 pm

...so we can stomp the **** out of this cute bunny to celebrate his cuteness!
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