Patch 2.2.0 Saleming Along

Announcements of major changes to Salem.

Re: Patch 2.2.0 Saleming Along

Postby Nikixos » Fri Jan 12, 2018 6:22 am

woot devs listen :D :D :D
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Re: Patch 2.2.0 Saleming Along

Postby Nsuidara » Fri Jan 12, 2018 8:38 am

nice! :D GJ!
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Re: Patch 2.2.0 Saleming Along

Postby DarkNacht » Fri Jan 12, 2018 11:53 am

JohnCarver wrote:Patch 2.2.2

...

*Opening a bee skep now causes pilgrims to get stung. The severity of the sting is proportionate to the number of bees in the skep.

...


Well ***** that will teach me to play before checking the forums.
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Re: Patch 2.2.0 Saleming Along

Postby JohnCarver » Fri Jan 12, 2018 12:09 pm

DarkNacht wrote:Well ***** that will teach me to play before checking the forums.


Were you low on health when checking it? Even with a full skep of bees I don't think its all that dangerous to a decently developed character, unless something is awry.
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Re: Patch 2.2.0 Saleming Along

Postby DarkNacht » Fri Jan 12, 2018 12:40 pm

I was half asleep just doing chores around my base and checked a bunch without noticing I was taking damage.
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Re: Patch 2.2.0 Saleming Along

Postby Taipion » Fri Jan 12, 2018 1:00 pm

JohnCarver wrote:Patch 2.2.2

...

*Opening a bee skep now causes pilgrims to get stung. The severity of the sting is proportionate to the number of bees in the skep.

...



I had rather expected this to be rng "chance to get stung", where you go unharmed in like 50% of the tries, with a small chance of getting stung badly. :D

[edit:] and though it would be logical, I would not recommend special protective gear to prevent bee stings, as that would be just more unnecessary clicks and no fun
instead, how about a passive (and to the player invisible) resistance to stings and/or a reduction in chance to get stung depending on how many stings you had lately... like, in the last 2 weeks or so?
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Re: Patch 2.2.0 Saleming Along

Postby Zapt13 » Fri Jan 12, 2018 1:08 pm

Maybe if you are wearing a butterfly net as a hat it could reduce the chance?
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Re: Patch 2.2.0 Saleming Along

Postby MarpTarpton » Fri Jan 12, 2018 2:36 pm

Update to OP - the grapejuice merchants will not appear at their locations by the sea on Concord until the next season updates. So whether that's a bloodmoon or an everbloom we will see, but they aren't there yet. Expecting them to arrive any day though as soon as the season changes.
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Re: Patch 2.2.0 Saleming Along

Postby Rifmaster » Fri Jan 12, 2018 4:28 pm

JohnCarver wrote:

Shellfish
-----------
Surf & Turn F&F Adjusted Down.


Bugs
-------
Pest Morrel no longer requires the rabbit cut.




I think everything except these 2 were justified and good changes.
Surf & Turf is already a great food, one capable of giving 160-180 in a humour when its high purity, and its costs aren't huge, the salt being a bit hard to spam but still not very hard to farm. Not sure why it needed a buff.
The pest morel is already a great food to spam in the early days of an expedition, not sure why it needed to be easier to make. It's not like rabbit cuts are difficult to get.
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Re: Patch 2.2.0 Saleming Along

Postby Nsuidara » Fri Jan 12, 2018 4:33 pm

@JohnCarver, can remove Isinglass from Fruit Jelly ?
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