Patch 2.2.0 Saleming Along

Announcements of major changes to Salem.

Re: Patch 2.2.0 Saleming Along

Postby TotalyMeow » Wed Jan 10, 2018 9:05 pm

A plant is not the same thing as a vegetable. It should be in the any plant category as all nuts are plants.
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Re: Patch 2.2.0 Saleming Along

Postby JohnCarver » Thu Jan 11, 2018 9:54 am

Minor Update for everybody. Marp said he plans to launch the event sometime around the next Everbloom. This is the event to turn in grapejuice. It seemed like players could use the luxury of a bit more time to get their grapejuice industry set up and since the event is 'season dependent' it didn't feel right to have it start this soon. I did spawn One of the several locations along the beach where it may be taking place so extra eager players can go map it out if they wish, and Marp will build it out in its full entirety for the next season.
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Re: Patch 2.2.0 Saleming Along

Postby Nikixos » Thu Jan 11, 2018 11:12 am

Fine! But how do we make wine?
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Re: Patch 2.2.0 Saleming Along

Postby Nsuidara » Thu Jan 11, 2018 12:27 pm

Nikixos wrote:Fine! But how do we make wine?


This Patch comes with the Pilgrim event to Concord! On the eastern beaches of Concord a handful of reasonable individuals who claim to be from from a non-profit organization have landed on the beaches. They go by the Pilgrims International Eating Rights or PIE-RIGHTS for short. Their foul mouths and pegged legs make you feel skeptical but why would they lie? Anyways, they claim that Grapejuice can be used to make a wonderful wine that will cure the sick in far away lands and wish you to bring them litres of it to help the cause. In exchange for doing so they will share with you a recipe for a Wine. Each season change the recipe they will share with you changes and they will be willing to accept another 10 liters of grapejuice! IN addition to this His Majesty has gotten involved with their operation and each time you satisfy their needs you will be awarded with 15 BONUS IOU's (these will not count towards the leaderboard but can be used to upgrade your Mason Necklaces).
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.2.0 Saleming Along

Postby Taipion » Fri Jan 12, 2018 1:13 am

JohnCarver wrote:Pack 2.2.1
...
Footprint Changes
*Players no longer drop footprints over water.
*Players no longer drop footprints on pavement.


Please add:
Footsteps are removed when digging (both actual digging and when turning a biome to dirt when dropping the dirt)
Footsteps simply look odd when digging, especially on an uneven tile as half of them will "float" in the air,
also they are slightly in the way when looking for what you have actually dug up (what items spawned on the ground).
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Re: Patch 2.2.0 Saleming Along

Postby SEMvergonha » Fri Jan 12, 2018 6:03 am

JohnCarver wrote:Minor Update for everybody. Marp said he plans to launch the event sometime around the next Everbloom. This is the event to turn in grapejuice. It seemed like players could use the luxury of a bit more time to get their grapejuice industry set up and since the event is 'season dependent' it didn't feel right to have it start this soon. I did spawn One of the several locations along the beach where it may be taking place so extra eager players can go map it out if they wish, and Marp will build it out in its full entirety for the next season.

I should have warned you there would be nothing there before I wasted my time walking. :roll:
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Re: Patch 2.2.0 Saleming Along

Postby Nikixos » Fri Jan 12, 2018 6:05 am

hi when patch notes or eta up, might have time to eat a sandwich :p
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Re: Patch 2.2.0 Saleming Along

Postby JohnCarver » Fri Jan 12, 2018 6:05 am

Patch 2.2.2

Boomstick Barrels
*Players may now build Boomstick Barrels on the expedition. These are currently unlocked via Artillery. A single Boomstick Barrel will most certainly destroy a splitrail fence. A few are required to destroy stonehedge. Once players obtain brick walls boomstick barrels would be a very expensive proposition to blow a hole through brick. They are on a 2 hour timer so players are encouraged to check and make sure no suspicious barrels show up on their claim.

New Emotes
*NEW EMOTE: Players may now March in place.
*NEW EMOTE: Players may now sit cross-legged.


Footprint Changes
Regular Footprints begin to disappear after 15 minutes.
Criminal Footprints begin to disappear after 1 hour.

New Sounds
*Cotton Cleaners now make a sound when being used.
*Looms now make a sound when being used.
*Carpenty Benches now make a sound when being used.
*Digging up Pavement now makes a sound.
*There is now a sound effect when Quarrying.

Minor Changes
*Exploration Events have been increased.
*Beetles now drain for less Juice
*Light Immunity has been significantly buffed.
*Mighty Muscles, and All variants of Tea Buffs have had their durations doubled.
*Players may now crave Roasted Crab Meat.
*Players now make a sound effect when a mine boulder is pulled.
*Players now have a very small chance to mine granite from a quarry without granite excavation.
*Beetle Nerfed as an inspirational.
*Drop rate of rusty coins while digging has been nerfed slightly.
*Berry Cobler Craving adjusted up.
*Shellshrooms Craving Adjusted up.
*Unscathed Woods drop less.
*Opening a bee skep now causes pilgrims to get stung. The severity of the sting is proportionate to the number of bees in the skep.
*Wild Tubers now satisfy on cravings when eating any other potato food.
*Tobacco Leaves now show on Drying Racks. They will appear like hides, but it is a step in the right direction as we formalize a better solution.
*Evidence now has a new ground drop graphic.


Food Buffing
Some foods have been buffed. The list is below. This is the first go-through. Additional foods and foodgroups will also be evaluated as the expedition moves along. Please feel free to comment on appropriate threads going on at the moment about foods you feel could use adjustment or love.

Berries
----------
Berry Seabass now restores Fish Foodgroup.
Pemmican Buffed.
Jam Sandwich F&F Adjusted Down
Jelly Roll F&F Adjusted Down
Fruit Jelly F&F Adjusted Down, Glutton Values Adjusted down.
Berry Jam F&F Dramatically adjusted down.
Players now get refunded hte Jar when consuming Cranberry Sauce.
Players now get refunded the Jar when consuming Berry Jam
Players now get Refunded the Jar when creating a Jam Sandwitch.
Wildberry Pies have had their values increased.


Shellfish
-----------
Surf & Turn F&F Adjusted Down.


Bugs
-------
Pest Morrel no longer requires the rabbit cut.
Grub De La Grub requires 2 blackberries and more sugar in lieu of berry jam.

Nuts
------
Crunchy Rabbit no longer requires the fiddleheads.
Picked Venison F&F Timer Adjusted Down.
Nut Stuffing Adjusted ot be more in line with other intermediate foods.


Mushrooms
----------
Mushroom Frikadel Values Adjusted Up.
Shroom Rolls no longer requires the roasted Hickory Nut.
Baked Bell no longer requires garlic and has its values adjusted up.
Sauce Chauseur has had its F&F Reduced.
Mushroom Pies have had their values increased.

Game Meats
----------
Lean Rabbit has had its F&F Reduced.
Walk on the Wild Side has had its F&F Reduced.
Windy Pooh has had its F&F Timer Reduced

Poultry
-------
Jelly Poultry & Lilly Poultry both had their F&F Timer Reduced.

Bread
------
Clover Roll now takes one CLover.

Vegetables
----------
Wild Salad no longer requires a lillypad
Garden Veg no longer requires a carrot
Snake in teh grass has had its values reduced slightly and its F&F timer reduced by a lot.
dragonbreath Salad F&F reduced.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.2.0 Saleming Along

Postby Dallane » Fri Jan 12, 2018 6:09 am

footprints.......REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Re: Patch 2.2.0 Saleming Along

Postby strpk0 » Fri Jan 12, 2018 6:10 am

"small patch"
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