Patch 2.2.0 Saleming Along

Announcements of major changes to Salem.

Re: Patch 2.2.0 Saleming Along

Postby Qiresea » Mon Jan 08, 2018 12:46 pm

my feelings exactly :lol:
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Re: Patch 2.2.0 Saleming Along

Postby Chrumps » Mon Jan 08, 2018 2:15 pm

Was that really intended ?

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Re: Patch 2.2.0 Saleming Along

Postby Nsuidara » Mon Jan 08, 2018 2:29 pm

Chrumps wrote:Was that really intended ?

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yes, now JC can calc how many player around ...


but i have question how is "only for short periods of time" :D
and other this mechanic not kill server ?
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.2.0 Saleming Along

Postby lachlaan » Mon Jan 08, 2018 3:47 pm

Marp can you make models for the death animation of rabbits as well? They die and turn white xD
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Re: Patch 2.2.0 Saleming Along

Postby Kandarim » Mon Jan 08, 2018 5:24 pm

what about not leaving footprints on pavement? Would make sense and not dirty up towns so much
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Re: Patch 2.2.0 Saleming Along

Postby Nsuidara » Mon Jan 08, 2018 5:24 pm

lachlaan wrote:Marp can you make models for the death animation of rabbits as well? They die and turn white xD

you made scared they :( poor small thinks...


btw. JC you something change Domesticated Animals ? because they start gotcha each day sick... when wasn't often before :(
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Re: Patch 2.2.0 Saleming Along

Postby delirus » Mon Jan 08, 2018 6:05 pm

great more stuff to ***** up the game for casual/semi-casual players... great job
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Re: Patch 2.2.0 Saleming Along

Postby Nsuidara » Mon Jan 08, 2018 6:10 pm

delirus wrote:great more stuff to ***** up the game for casual/semi-casual players... great job

wot ? where you see "more stuff" for "casual/semi-casual players" >_< ?!
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.2.0 Saleming Along

Postby TotalyMeow » Mon Jan 08, 2018 6:19 pm

I would guess he's afraid the footprints will be hard on a player who would prefer to rely on hiding and luck instead of building defenses to survive. Plus, the fact that you can be tracked down while out and about. Or someone can see where you walk a lot and try to wait in ambush. It very-well might be harder on casual players if they don't want to spend time on combat and defense preparations due to limited play times.
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Re: Patch 2.2.0 Saleming Along

Postby delirus » Mon Jan 08, 2018 6:27 pm

TotalyMeow wrote:I would guess he's afraid the footprints will be hard on a player who would prefer to rely on hiding and luck instead of building defenses to survive. Plus, the fact that you can be tracked down while out and about. Or someone can see where you walk a lot and try to wait in ambush. It very-well might be harder on casual players if they don't want to spend time on combat and defense preparations due to limited play times.



-why even bother with defenses now? torchpost hit for 0.5 dmg and cant crit - you can tank them with a fresh 5 bile alt
-you cant hide in houses
-even more hard progession blocks ( dry boards for stone hedge gate)
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